tsw
  • MerlinW
    #1637
    Update 1.8.2 - November 21st

    GENERAL
    Added a new "/roll" command, which rolls a random number from 1 to 100 and sends the result to your team
    Trade, LookingforGroup, and the Faction channels are now shared between Venice, London, Seoul, and New York
    Fixed a location in the Sunken Library that allowed players to exit the playable area
    Collision around the servers in the Sunken Library has been raised to better match the visual appearance of the area
    Fixed a typo in the tooltip for Impenetrable Augment Resonator
    Updated the description of Unattuned Serendipitous Augment Resonator to reflect that it actually requires 60 Pure water to attune
    Clarified tooltip text on various abilities
    Fixed the tooltip for the menu option Enable Double Tapping For Dodge
    Fixed an issue that caused the Ellri Cleavers in Blue Mountain to become stuck
    Enter the Filth and The Cleansing Protocol are now categorized correctly in your mission journal

    GUI
    Added a new option to the character sheet to allow players to hide their weapon when out of combat
    Added a new button to the inventory for sorting and stacking items in each bag
    Added Augments to the Auction House search drop-down menus
    Fixed an issue where no text would display on the popup window when selling Item Store items to vendors
    Augments saved in first slot in the gear manager should properly load
    Fix to prevent blank icons being equipped to the passive bar
    Fixed an issue that prevented characters from using the Scenario console if another character on the same account had logged out with the console window open
    Using the scroll bar in the gear management window no longer causes the keyboard to stop functioning correctly
    Disassembling items in the crafting window will stack properly when moved into the inventory

    COMBAT
    Critical hits from the fist ability Savage should now properly trigger passives
    Abilities that act on hit should last only as long and affect the number of targets as intended

    MISSIONS

    Hubs
    The Venetian Agenda - Added reward options to this mission. Players who have already completed this mission will have an item in their claim window that will allow them to choose a reward
    Rogue Agent/To Catch A Thief - Fixed an issue that prevented the mission from advancing

    Besieged Farmlands
    Ripples - Replaced the temporary text used in one of the Herald of Sorrow's abilities

    SCENARIOS

    GENERAL
    Solved an issue where certain scenario attackers would ignore players doing damage to them until they reach one of the survivors
    Added Remuneration of Venice as a reward to all Scenario quests
    Solo Normal, Solo Elite, Duo Normal, Duo Elite versions of each scenario location now have enemies spawn with reduced hate to allow players to pull monsters off survivors a bit easier
    Scenario wave 1 and wave 2 bosses will no longer have a chance to drop epic or heroic unattuned augments, they will instead drop more often from wave 3 bosses
    Fixed an issue that could cause a player to get the wrong lockout timer if they were dead when the scenario ended
    Fixed an issue that caused scenarios to stall if everyone is dead when a new wave begins
    Removed a renegade semicolon to appease the code gods
    Group scenario monsters have a bit more health

    The Hotel
    Hotel Elite scenarios will now spawn all intended waves
    They Go Forth by Dawn achievement should now function properly

    The Mansion
    Fixed an issue that could cause enemies to become stuck in place