• unrealnoise
    #509
    "The last track is about 78% done now (I mean last track for the initial release--there will be plenty more to
    come after that)--it's basically missing vegetation, a few props, and grandstands/crowds. The amount of work
    that has gone into this is... I can't put it to words. Belgium is 14KM long. While this track is nowhere near
    that, the details and shear amount of stuff in the confines of the track--insanity

    The reason for the lack of updates lately, really, is that we've been working on a lot of core features--can't
    really show that in a screenie. Plus, I really didn't want to show anything else until our new graphic features
    (Post FX, and some other cool new stuff), that will make us current, are in and looking as they should. That
    also won't be long I think. We had to put them on hold for a bit as other game related features took priority,
    but we'll be back to them shortly. So new media hopefully won't be too far behind. Besides, it will give me and
    Luc a chance to finish off this last track, which is really what we'd like to show next. So, it all works out

    Someone above mentioned that we haven't said much about physics updates, etc. That's not really my area to be
    able to explain it properly; but, what I can honestly tell you is that I can no longer play rF1 after driving
    rF2 with the new tire model, new FFB, etc. I just can't do it. rF2 feels THAT good....

    So, we haven't stopped working (just the opposite--working even more now than we were--probably why we've been
    so quiet ), and we are making good progress, and new information isn't too far away, I think. So hang tight--we
    haven't forgotten about you all. I think 2011 is going to be a good year...."

    -- ISI fórumáról, ma posztolta Scott