

| ISI | Studio-397 | STEAM | S397 Workshop | rFactor2 Store | Forum | DevCorner | Facebook | Twitter | GY.I.K. |
| rF2 Tracks DX11 | rF2 Tracks DX9 | HungarianSimWorld| BSimRacing | VirtualR | RaceDepartment |
-
#11055
Plusz, az iR bejelentette, hogy naluk is beindul a valodi RealRoad (remelhetoleg az osszes poalyan, ez meg kerdeses, bar a technika, az tuti toppos), gyorsan az ISI is kommunikalt kicsit ezugyben:)
"Out of interest, how many times have you heard someone say that the rF2 realroad rubbering-in tech is canned (always develops on same line)? Do YOU think that?
As someone just said this on Twitter, there is a very easy way to prove it to yourself or someone else: Do a session with 1 other AI starting from a green track, set realroad to an accelerated rate and while the AI drives the racing line, you drive the opposite (away from the racing line). You'll see two rubber lines develop. You can do this with the demo."
Utoljára szerkesztette: Alexease, 2015.09.04. 01:03:10