buddabudda#3338
Íme:
# Changed Survivorbot item hunting behavior
# SurvivorBots now stay closer to human players in all game modes
# Fixed Survivorbot navigation issue in The Passing: Riverbank
# Fixed bug where a SurvivorBot could become catatonic when attempting to save another Survivor from a Smoker
# Fixed condition where SurvivorBots would not enter the saferoom
# Increased self-inflicted friendly fire damage from the Grenade Launcher
# Fixed bug where the M60 would reset its ammo if dropped in certain situations
# Car Alarms will now trigger anytime a Special Infected pushes/pulls/rams a Survivor into an alarm car. This change only affects game modes with human-controlled Zombies