• buddabudda
    #3338
    Íme:
    # Changed Survivorbot item hunting behavior
    # SurvivorBots now stay closer to human players in all game modes
    # Fixed Survivorbot navigation issue in The Passing: Riverbank
    # Fixed bug where a SurvivorBot could become catatonic when attempting to save another Survivor from a Smoker
    # Fixed condition where SurvivorBots would not enter the saferoom
    # Increased self-inflicted friendly fire damage from the Grenade Launcher
    # Fixed bug where the M60 would reset its ammo if dropped in certain situations
    # Car Alarms will now trigger anytime a Special Infected pushes/pulls/rams a Survivor into an alarm car. This change only affects game modes with human-controlled Zombies