Batman: Arkham Asylum
  • MerlinW
    #1545
    Egy kis segítség:)

    Gears of War, Xbox 360, 2006 (according to D’Artiste book)
    Wretch - 10,000 polygons with diffuse, specular and normal maps
    Boomer - 11,000 polygons with diffuse, specular and normal maps
    Marcus - 15,000 polygons with diffuse, specular and normal maps

    GTA San Andreas, PS2, 2004
    Characters - 2,000 polygons with 1 256×256 8bit texture
    NPCs - 1,200 polygons with 1 256×128 8bit texture

    Half-Life, PC, 1998
    Zombie - 844 polygons
    High Definition pack Zombie- 1700 polygons

    Halflife 2, PC, 2004
    Alyx Vance - 8323 polygons
    Barney - 5922 polygons
    Combine Soldier - 4682 polygons
    Buggy (without mounted gun) - 5824 polygons
    Classic Headcrab - 1690 polygons
    SMG - 2854 polygons (with arms)
    Pistol - 2268 polygons (with arms)

    Halo, Xbox, 2001
    Masterchief - 2,000 polygons

    The Legend of Zelda: The Wind Waker, GC, 2002
    Link - 2800 polygons

    The Legend of Zelda: Twilight Princess, GC/Wii, 2006
    Link - 6900 polygons

    Metal Gear Solid 3: Snake Eater, PS2, 2005
    Snake - 4,000 polygons

    Project Gotham Racing 2, Xbox, 2003
    Vehicles - 10,000 polygons

    Project Gotham Racing 3, Xbox 360, 2006
    Vehicles - 80,000-100,000 polygons

    Quake, PC, 1996
    200 polygons with 1 320×200 8bit texture using predefined palette.

    Quake 4, PC, 2006
    Player model - 2,500 polygons with multiple diffuse, specular and normal maps

    Resident Evil 4, Gamecube, 2005
    Leon - 10,000 polygons

    Uncharted: Drake’s Fortune, PS3, 2007
    Main characters - ~20,000-30,000 polygons
    Drake - ~30,000 polygons
    Pirates - ~12,000-15,000 polygons

    Unreal Tournament, PC, 1999
    Player model - 800 polygons

    Unreal Tournament 2k3, PC, 2003
    Player model - 3,000 polygons

    Unreal Tournament 3, PC, 2007
    Weapon models - 4,500 to 12,000 triangles for the first person view