• FSpofon
    #380
    August 6th Changelog
    New Premium Content:
     New gametype - Freeze Tag
     20 Maps, including:
    o 5 Brand New Arenas
    o 4 Challenge ProMode Arena Classics
    o 3 Threewave CTF Classics
    o 3 Q3 Community Contest Maps
    o 2 Rocket Arena 3 Classics
    o 2 Orange Smoothie Production Map Pak Classics
    o 1 Quake Live Community Map
    Premium Map Additions:
     Aerowalk (Duel)
     Battleforged (Duel)
     Black Cathedral (CA)
     Cold War (CA)
     Deep Inside (TDM)
     Dismemberment (Duel)
     Dreadful Place (TDM)
     Focal Point (Duel)
     Hektik (Duel)
     Industrial Accident (CTF)
     Intervention (TDM)
     Japanese Castles (CTF)
     Leviathan (TDM)
     Overkill (CA)
     Phrantic (Duel)
     Purgatory (TDM)
     Realm of Steel Rats (TDM)
     Shining Forces (CTF)
     Stonekeep (CTF)
     Theatre of Pain (CA)
    Code Updates:
     New clan system support
     Added /block, /unblock, and /blocklist console commands.
    o /block name - blocks the player from in-game and website chat (do not include clan in the name)
    o /unblock name - blocks the player from in-game and website chat (do not include clan in the name)
    o /blocklist - lists currently blocked players
     Abandoned sequentially numbered filenames for maps in favor of actual map names, ie 'qzdm6' is now simply 'campgrounds'
     New console auto-complete code, including the ability to autocomplete map names during console callvotes.
     Auto-complete: demo names if "demo" is the first token.
     Team locator icons are now visible regardless of the PVS, they are now visible throughout the map.
     Team overlay: Background and drop shadow changes.
     Added /print command. Prints a local message on screen. (useful for binds)
     Alias system (example usage below)
    o alias +jumpup "say I'm jumping;+moveup"
    o alias -jumpup "say I'm landing;-moveup"
    o bind ] +jumpup
     Spectating players in duel will now utilize that players model & sound set rather than enemy model & sound.
     Added 'spec pu' cmd to cycle your spectating view between players holding power-ups.
     Added aspect ratio correct crosshairs - crosshairs are no longer squished on widescreen.
     Minimum respawn delay lowered from 2100ms to 2000ms.
     New in-game Ad support
     Battlesuit balance adjustment, no longer prevents splash damage (all damage including splash is still reduced by 75%; you still take no damage from lava; still take no damage from acid/slime; still cannot drown...).
     Map 'author' support added to display level design credit for jointly owned community map additions.
    Website Changes:
     Added Standard/Premium/Pro user site functionality, including the ability to purchase account subscriptions or redeem tokens for subscription.
     Most of the site has been revamped or retouched.
     Upgraded to the latest release of our forum package. Revisions to the default forum style will come in a future update.
     Added new pre-login splash page design.
     Added a "Register" button to the top of the pages again, when not logged in.
     Added detection for web client/server getting out of sync with regard to whether they are logged in.
     Added a pre-game interstitial advertisement to 'standard' users that will show when they first launch into game.
    Map Changes:
    All existing maps have received visual improvements, including ambient occlusion dirt map lighting and true vertexlighting.
    All Capture the Flag arenas now have team-colored team overlay location information to easily identify whether your teammates are located in base, center or enemy base.

     Asylum -
    o Added teleporter destination floor decal
     Base Siege -
    o Replaced proxylaunchers with grenade launchers
    o Swapped shotgun and nailgun positions
    o Replaced lower yellow armor in base with a green armor jacket
    o Staircases in center have been altered
     Bloodlust –
    o Renamed from ‘Bloodlust CTF’ to ‘Bloodlust’
    o Fixed asymmetrical bridge structures in base
     Bloodrun –
    o Added teleporter destination decals
    o Removed gl spawn
     Courtyard –
    o Renamed from ‘Courtyard Conundrum’ to ‘Courtyard’
    o Added a hallway and door between Pillar Hall and Teleporter room
    o Replaced red armor in teleporter room with a medkit
    o Moved Pillar Hall yellow armor to the Power-up Room
    o Moved plasmagun from base nook onto base floor
    o Added yellow armor to base nook
    o Increased the megahealth respawn delay from 35 to 60 second
     Eviscerated
    o Renamed from ‘Place of Many Deaths’ to ‘Eviscerated’
     Hearth
    o Renamed from ‘Arena of Death’ to ‘Hearth’
     Ironworks
    o Fixed asymmetrical spawn locations
     Longest Yard
    o Renamed from ‘The Longest Yard’ to ‘Longest Yard’
    o Added 5 new spawn locations
     Lost World
    o Added teleporter destination floor decal
    o Improved wall clipping near lightninggun staircase doorway
     Retribution
    o Renamed ‘Temple of Retribution’ to ‘Retribution’
    o Swapped railgun and shotgun locations in Team Deathmatch
     Sacellum
    o Renamed ‘Temple of Pain’ to ‘Sacellum’
     Siberia –
    o Added snowpatch near nailgun jumppad to cushion falling damage that occurred while dropping down from red armor
     Space CTF –
    o Removed base-side megahealths in favor of a single megahealth on the center platform
    o Removed central railgun in favor of base-side railguns on the Perch
    o Increased the railgun respawn delay to 20 seconds, with a 5 slug ammo payload
    o Added a plasmagun along the central accelpad route
     Spillway –
    o Renamed ‘House of Pain’ to ‘Spillway’
     Stronghold –
    o Renamed ‘The Stronghold’ to ‘Stronghold’
    o Removed megahealth spawn from center basement in favor of teamed Quad & Regen power-ups
     Terminal Heights –
    o Added a new bouncepad route from Flight to BFG to support Flight as a holdable power-up