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#21723
Headlining with refinements to handling that will enhance the driving experience for all players, here are the changes coming with the first post-launch patch for F1®️ 24.
The v1.3 patch for F1 24 will roll-out on all platforms from Friday, June 7 at 10am UTC. Please ensure you are connected to online services in order to receive updates.
Handling Advancements
Following continued conversation with drivers of all levels, the team are pleased to share the following gameplay adjustments based on feedback received:
Fixed tyre model response to rapidly changing slip angle/ratio
Adjusted slip curves for post-peak falloff, load sensitivity, and camber effects to work with the slip response fix
Tyre thermal model adjustments for high-temperature behaviour
ABS, Traction Control, and gamepad controls tuned to suit the new tyre model
Improved power unit balance in 7th and 8th gear
Gear ratios matched to 2024 race data
Revised suspension kinematics to reflect 2024 car designs
Performance of several teams adjusted to fit results and changes seen in the 2024 season up to and including the Monaco GP
ERS bug fix for MGU-K torque and new calibration of Hotlap mode energy use at all tracks
“We've made significant updates to our physics tech this year to set us up for long-term advancements in handling. As with any new system, we will continue to refine it by listening to our community, with further refinements throughout live service and beyond.’
“The changes set out to calm down the front end of the car giving a more realistic level of grip and turn-in capabilities. We've also made adjustments that will aid in the controllability of the car on throttle. These changes will be more prevalent for players using a wheel and without assists.”
Lee Mather, Senior Creative Director
In addition, AI/CPU-controlled racers have been re-tuned to accommodate for the handling changes made. Whilst you will notice more unpredictability from the AI when playing in Career mode, future patches will include further advancements to how the AI behave with one another throughout race weekends.
Here’s a list of everything else that’s been addressed in this latest patch:
General
All leaderboards for F1 2024 cars have been wiped to coincide with handling update
Trophies can now be added to the Trophy Cabinet
Fixed an issue where the ""Strong Relations"" Achievement/Trophy would not unlock in certain circumstances
ERS Battery will no longer drain after the per-lap usage limit has been reached
Added the ability to tab directly between Goal Vendors in F1 World
Refined the F1 World Upgrade Card Mods and Goals
Career
AI in Career modes are now more likely to have component faults and failures during a race
Fixed Two Player Career from sometimes skipping or getting stuck during Contract Negotiations
Fixed an instance in Two Player career where both players restarting their game could cause a desync
Fixed a rare instance in Two Player Career which could result in the wrong driver name being added
After retiring from a race on the first lap the player's Pace statistic will no longer increase
Fixed a rare issue where Specialists could incorrectly become unavailable in Driver Career
When comparing drivers in between later seasons in Career, all drivers will be in their correct teams
Improved the Agent Introduction Cinematic
Graphics/Visuals
Improved Ray Tracing reflection quality
Prevented dynamic objectives from sometimes having a deadline beyond the final lap of the race
When a dynamic objective is given the MFD will now automatically open to the relevant page if available
The Copy Livery screen now shows the correct colours
Accessing the Casual Wear store from within a Driver Career will now always show a correctly modelled custom driver
Fixed a rare occurrence where the player could flashback after Terminal Damage and all sectors of the track would appear red
Visual improvements to some F1 24 & F2 23 vehicles
More Carbon Fibre particles have been added during collisions in Replays
Replay Camera improvements at several tracks
Cinematic Safety Car Camera improvements at several tracks
Audio
Fixed an issue with Race Engineer pitstop lines in various languages
Commentators will no longer sometimes be silent after a race in some languages
Removed some incorrect Engineer Audio which could play during a Cinematic Safety Car
Multiplayer
Added a fix to ensure that F1 World ability mods last the correct duration for players with a poor connection in multiplayer races
Yellow Flags are now visible for retired Spectators
Handling (Other)
The marginal increase in speed when partially driving on the grass has been eradicated
A fix has been made to prevent extreme overheating of the tyres in certain conditions
Miscellaneous
UDP Options have now been capped at 60Hz. Anyone who previously had this set higher will need to set it back to 60Hz
Support added for the Asetek Invicta™ Direct Drive Wheelbase
Some extra Casual Wear Customisation items have been added
Various UI improvements in many areas of the game have been made
General stability improvements
Various minor fixes
Thank you to all the drivers around the world who have made their voices heard, contributing to making F1®️ 24 the best experience for all players.
The development team will continue to refine the game based on the feedback shared by the community.
If you would like to track what bugs and issues are being worked on next, please take a look at the Community Raised Issues thread on EA Answers. This will be updated multiple times a week as issues are investigated by the team.
Should you wish to report a bug, you can do so by following these instructions. Once reported, a member of the F1®️ 24 community team will investigate the issue.
To keep up to date on all the latest F1®️ 24 news, be sure to follow the game across social media. Links to these profiles and other useful information can be found here.