• Danecay
    #18882
    Érdekességnek szántam, hogy itt is meg lehet piszkálni a kamerafájlt, ráadásként elegendő ezt egyszer megtenni, nem kell autónként. Ebben az esetben az a tartomány van kitolva melynek keretein belül, menüből lehet állítani a nézetet. A linkelt videóban látható nézet a gyárilag szabályzott kereteken belül történő mozgással készült vagy az is szerkesztett volt már, esetleg a FOV lett nagyon alacsonyra állítva pluszban a kívánt nézet eléréséhez?
    A dinamikára vonatkozóan nem tudom pontosan mit értesz, de menüből is lehet erre vonatkozó értékeket állítani, azt hiszem kamera mozgást és/vagy rázkódást. A kanyarba betekintés is zavart pár embert ha jó rémlik, de elvileg ezt is lehet állítani, legalábbis az általam is vizsgált MOD-nak az volt a neve, hogy "No look to apex"

    Én konkrétan a "CameraModifier_UserTweak" környékén próbáltam állítgatni de természetesen ezen felül további lehetőségek vannak még:

    SPOILER! Kattints ide a szöveg elolvasásához!
    "Camera": {
    "Far clip": "fp32 15000",
    "FOV": "fp32 88",
    "Near clip": "fp32 0.1",
    "Target offset": "vec3 0,0,0",
    "Update When Paused": "bool False"
    },
    "CameraBehaviour_Mounted": {
    "Attachment name": "shnm cockpit",
    "Group name": "shnm vehiclecameras"
    },
    "CameraCollection": {
    "Collection name": "stri "
    },
    "CameraGroup": {
    "Camera Index": "ui32 7",
    "Replay camera": "bool False",
    "Selectable vehicle camera": "bool True",
    "Spectator camera": "bool False",
    "TV feed camera": "bool False",
    "Vehicle camera": "bool True"
    },
    "CameraMirrors": {
    "Blend fake camera": "fp32 0.5",
    "Far clip": "fp32 300",
    "FoV": "fp32 0.7",
    "Near clip": "fp32 0.01",
    "User Rotation X Max": "fp32 0.15",
    "User Rotation X Min": "fp32 -0.15"
    },
    "CameraModifier_AccelerationDecelerationForces": {
    "Ease in/out rate": "fp32 0.1",
    "Ignore gear changes": "bool True",
    "Is active": "bool False",
    "Max acceleration": "fp32 30",
    "Max deceleration": "fp32 80",
    "Max push backwards": "fp32 1.2",
    "Max push downwards": "fp32 2.5",
    "Max push forwards": "fp32 2",
    "Max push upwards": "fp32 1.2",
    "Max tilt backwards": "fp32 -2.2",
    "Max tilt forwards": "fp32 -2.5"
    },
    "CameraModifier_CollisionBasedShake": {
    "Initial Delay": "fp32 0.05",
    "Is active": "bool True",
    "Max impulse": "fp32 10000",
    "Max stutter time": "fp32 0.2",
    "Min impulse": "fp32 300",
    "Min stutter time": "fp32 0.1",
    "Position Offset Limits": "vec3 0.09,0.08,0.1",
    "Rate of Decay": "fp32 0.35",
    "Rotation Offset Limits": "vec3 0.09,0.08,0.09",
    "Scalable by user": "bool False"
    },
    "CameraModifier_CorneringLookToApex": {
    "Ease in/out rate": "fp32 0.25",
    "Is active": "bool False",
    "Look limit": "fp32 4"
    },
    "CameraModifier_CorneringRoll": {
    "Ease in/out rate": "fp32 0.25",
    "Is active": "bool False",
    "Roll limit": "fp32 -2"
    },
    "CameraModifier_FreeLook": {
    "Fast Reset Original Orientation": "bool False",
    "Invert X": "bool True",
    "Invert Y": "bool False",
    "Is active": "bool True",
    "Max Rotation Angle (around target)": "fp32 0",
    "Max Rotation X Axis (around itself)": "fp32 0",
    "Max Rotation Y Axis (around itself)": "fp32 115",
    "Rotate around target": "bool False",
    "Rotation Speed": "fp32 450"
    },
    "CameraModifier_SpeedBasedShake": {
    "Initial Delay": "fp32 0.04",
    "Is active": "bool True",
    "Max Speed": "fp32 80",
    "Max stutter time": "fp32 0.18",
    "Min Speed": "fp32 20",
    "Min stutter time": "fp32 0.1",
    "Position Offset Limits": "vec3 0.09,0.08,0.08",
    "Rate of Decay": "fp32 0.4",
    "Rotation Offset Limits": "vec3 0.08,0.1,0.09",
    "Scalable by user": "bool True"
    },
    "CameraModifier_SurfaceBasedShake": {
    "Initial Delay": "fp32 0",
    "Is active": "bool True",
    "Max Speed": "fp32 70",
    "Max stutter time": "fp32 0.24",
    "Min Speed": "fp32 10",
    "Min stutter time": "fp32 0.1",
    "Position Offset Limits": "vec3 0.55,1.1,0.55",
    "Rate of Decay": "fp32 0.1",
    "Rotation Offset Limits": "vec3 0.8,0.3,0.3",
    "Scalable by user": "bool False"
    },
    "CameraModifier_UserTweak": {
    "FoV Max": "fp32 0.39",
    "FoV Min": "fp32 -0.39",
    "Near Plane Max": "fp32 0.05",
    "Near Plane Min": "fp32 -0.05",
    "Offset Y Max": "fp32 0.25",
    "Offset Y Min": "fp32 -0.25",
    "Offset Z Max": "fp32 0.25",
    "Offset Z Min": "fp32 -0.25",
    "Rotation X Max": "fp32 0.17",
    "Rotation X Min": "fp32 -0.17"
    },
    "CameraModifier_WheelLateralSlipBasedShake": {
    "Initial Delay": "fp32 0",
    "Is active": "bool True",
    "Max stutter time": "fp32 0.3",
    "Min Speed": "fp32 6",
    "Min stutter time": "fp32 0.1",
    "Position Offset Limits": "vec3 0.18,0.16,0.21",
    "Rate of Decay": "fp32 0.25",
    "Rotation Offset Limits": "vec3 0.01,0.02,0.02",
    "Scalable by user": "bool False"
    },
    "CameraModifier_WheelLockupBasedShake": {
    "Initial Delay": "fp32 0.05",
    "Is active": "bool True",
    "Max stutter time": "fp32 0.25",
    "Min Speed": "fp32 10",
    "Min stutter time": "fp32 0.1",
    "Position Offset Limits": "vec3 0.17,0.14,0.16",
    "Rate of Decay": "fp32 0.5",
    "Rotation Offset Limits": "vec3 0.13,0.12,0.14",
    "Scalable by user": "bool False"
    },
    "CameraModifier_WheelSpinBasedShake": {
    "Initial Delay": "fp32 0.05",
    "Is active": "bool True",
    "Max stutter time": "fp32 0.25",
    "Min stutter time": "fp32 0.1",
    "Position Offset Limits": "vec3 0.11,0.12,0.11",
    "Rate of Decay": "fp32 0.25",
    "Rotation Offset Limits": "vec3 0.04,0.05,0.04",
    "Scalable by user": "bool False"
    },

    Utoljára szerkesztette: Danecay, 2016.10.07. 16:24:00