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#18882
Érdekességnek szántam, hogy itt is meg lehet piszkálni a kamerafájlt, ráadásként elegendő ezt egyszer megtenni, nem kell autónként. Ebben az esetben az a tartomány van kitolva melynek keretein belül, menüből lehet állítani a nézetet. A linkelt videóban látható nézet a gyárilag szabályzott kereteken belül történő mozgással készült vagy az is szerkesztett volt már, esetleg a FOV lett nagyon alacsonyra állítva pluszban a kívánt nézet eléréséhez?
A dinamikára vonatkozóan nem tudom pontosan mit értesz, de menüből is lehet erre vonatkozó értékeket állítani, azt hiszem kamera mozgást és/vagy rázkódást. A kanyarba betekintés is zavart pár embert ha jó rémlik, de elvileg ezt is lehet állítani, legalábbis az általam is vizsgált MOD-nak az volt a neve, hogy "No look to apex"
Én konkrétan a "CameraModifier_UserTweak" környékén próbáltam állítgatni de természetesen ezen felül további lehetőségek vannak még:
SPOILER! Kattints ide a szöveg elolvasásához!"Camera": {
"Far clip": "fp32 15000",
"FOV": "fp32 88",
"Near clip": "fp32 0.1",
"Target offset": "vec3 0,0,0",
"Update When Paused": "bool False"
},
"CameraBehaviour_Mounted": {
"Attachment name": "shnm cockpit",
"Group name": "shnm vehiclecameras"
},
"CameraCollection": {
"Collection name": "stri "
},
"CameraGroup": {
"Camera Index": "ui32 7",
"Replay camera": "bool False",
"Selectable vehicle camera": "bool True",
"Spectator camera": "bool False",
"TV feed camera": "bool False",
"Vehicle camera": "bool True"
},
"CameraMirrors": {
"Blend fake camera": "fp32 0.5",
"Far clip": "fp32 300",
"FoV": "fp32 0.7",
"Near clip": "fp32 0.01",
"User Rotation X Max": "fp32 0.15",
"User Rotation X Min": "fp32 -0.15"
},
"CameraModifier_AccelerationDecelerationForces": {
"Ease in/out rate": "fp32 0.1",
"Ignore gear changes": "bool True",
"Is active": "bool False",
"Max acceleration": "fp32 30",
"Max deceleration": "fp32 80",
"Max push backwards": "fp32 1.2",
"Max push downwards": "fp32 2.5",
"Max push forwards": "fp32 2",
"Max push upwards": "fp32 1.2",
"Max tilt backwards": "fp32 -2.2",
"Max tilt forwards": "fp32 -2.5"
},
"CameraModifier_CollisionBasedShake": {
"Initial Delay": "fp32 0.05",
"Is active": "bool True",
"Max impulse": "fp32 10000",
"Max stutter time": "fp32 0.2",
"Min impulse": "fp32 300",
"Min stutter time": "fp32 0.1",
"Position Offset Limits": "vec3 0.09,0.08,0.1",
"Rate of Decay": "fp32 0.35",
"Rotation Offset Limits": "vec3 0.09,0.08,0.09",
"Scalable by user": "bool False"
},
"CameraModifier_CorneringLookToApex": {
"Ease in/out rate": "fp32 0.25",
"Is active": "bool False",
"Look limit": "fp32 4"
},
"CameraModifier_CorneringRoll": {
"Ease in/out rate": "fp32 0.25",
"Is active": "bool False",
"Roll limit": "fp32 -2"
},
"CameraModifier_FreeLook": {
"Fast Reset Original Orientation": "bool False",
"Invert X": "bool True",
"Invert Y": "bool False",
"Is active": "bool True",
"Max Rotation Angle (around target)": "fp32 0",
"Max Rotation X Axis (around itself)": "fp32 0",
"Max Rotation Y Axis (around itself)": "fp32 115",
"Rotate around target": "bool False",
"Rotation Speed": "fp32 450"
},
"CameraModifier_SpeedBasedShake": {
"Initial Delay": "fp32 0.04",
"Is active": "bool True",
"Max Speed": "fp32 80",
"Max stutter time": "fp32 0.18",
"Min Speed": "fp32 20",
"Min stutter time": "fp32 0.1",
"Position Offset Limits": "vec3 0.09,0.08,0.08",
"Rate of Decay": "fp32 0.4",
"Rotation Offset Limits": "vec3 0.08,0.1,0.09",
"Scalable by user": "bool True"
},
"CameraModifier_SurfaceBasedShake": {
"Initial Delay": "fp32 0",
"Is active": "bool True",
"Max Speed": "fp32 70",
"Max stutter time": "fp32 0.24",
"Min Speed": "fp32 10",
"Min stutter time": "fp32 0.1",
"Position Offset Limits": "vec3 0.55,1.1,0.55",
"Rate of Decay": "fp32 0.1",
"Rotation Offset Limits": "vec3 0.8,0.3,0.3",
"Scalable by user": "bool False"
},
"CameraModifier_UserTweak": {
"FoV Max": "fp32 0.39",
"FoV Min": "fp32 -0.39",
"Near Plane Max": "fp32 0.05",
"Near Plane Min": "fp32 -0.05",
"Offset Y Max": "fp32 0.25",
"Offset Y Min": "fp32 -0.25",
"Offset Z Max": "fp32 0.25",
"Offset Z Min": "fp32 -0.25",
"Rotation X Max": "fp32 0.17",
"Rotation X Min": "fp32 -0.17"
},
"CameraModifier_WheelLateralSlipBasedShake": {
"Initial Delay": "fp32 0",
"Is active": "bool True",
"Max stutter time": "fp32 0.3",
"Min Speed": "fp32 6",
"Min stutter time": "fp32 0.1",
"Position Offset Limits": "vec3 0.18,0.16,0.21",
"Rate of Decay": "fp32 0.25",
"Rotation Offset Limits": "vec3 0.01,0.02,0.02",
"Scalable by user": "bool False"
},
"CameraModifier_WheelLockupBasedShake": {
"Initial Delay": "fp32 0.05",
"Is active": "bool True",
"Max stutter time": "fp32 0.25",
"Min Speed": "fp32 10",
"Min stutter time": "fp32 0.1",
"Position Offset Limits": "vec3 0.17,0.14,0.16",
"Rate of Decay": "fp32 0.5",
"Rotation Offset Limits": "vec3 0.13,0.12,0.14",
"Scalable by user": "bool False"
},
"CameraModifier_WheelSpinBasedShake": {
"Initial Delay": "fp32 0.05",
"Is active": "bool True",
"Max stutter time": "fp32 0.25",
"Min stutter time": "fp32 0.1",
"Position Offset Limits": "vec3 0.11,0.12,0.11",
"Rate of Decay": "fp32 0.25",
"Rotation Offset Limits": "vec3 0.04,0.05,0.04",
"Scalable by user": "bool False"
},
Utoljára szerkesztette: Danecay, 2016.10.07. 16:24:00