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#136
Ezt is próbáld ki. Mentsd el enbseries.ini néven notepaddal. Csak a biztonság kedvéért mondom, úgyis tudod. :)
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=0
AlternativeDepth=1
AllowAntialias=1
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=0
EnableMotionBlur=0
EnableWater=0
EnableShadow=0
DepthBias=0
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyShadow=119
KeyWater=118
[REFLECTION]
ReflectionPower=10
ChromePower=5
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=0
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=1
EnvBumpAmount=100
EnvBumpOffset=100
[BLOOM]
BloomPowerDay=4
BloomFadeTime=1000
BloomConstantDay=3
BloomQuality=0
BloomScreenLevelDay=10
BloomCurveDay=0
BloomPowerNight=4
BloomConstantNight=3
BloomCurveNight=-10
BloomScreenLevelNight=5
BloomAdaptationScreenLevel=100
BloomAdaptationMultiplier=10
BloomAllowOversaturation=1
[SSAO]
UseFilter=1
OcclusionQuality=2
FilterQuality=1
DarkeningLevel=15
BrighteningLevel=0
IlluminationLevel=15
AdditiveIlluminationLevel=15
UseAmbientOcclusion=1
UseIndirectLightning=1
FadeDistance=50
[COLORCORRECTION]
DarkeningAmountDay=15
ScreenLevelDay=10
ScreenLevelNight=5
DarkeningAmountNight=0
GammaCurveDay=0
GammaCurveNight=1
ColorSaturationDay=0
ColorSaturationNight=0
UsePaletteTexture=0
[PLUGIN]
WeatherMod=0
[WATER]
UseWaterDeep=1
WaterDeepness=20
WaterQuality=0
[SHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=60
ShadowAmountNight=30
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=0
UseShadowFilter=0
FilterQuality=1
ShadowBlurRange=30
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=8
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=10
MotionBlurRotation=10