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  • Shep
    #1685
    De én meg nem :)
    SPOILER! Kattints ide a szöveg elolvasásához!


    /*-----------------------------------------------------------.
    / Choose effects /
    '-----------------------------------------------------------*/


    // Set to 1 for ON or 0 for OFF
    #define USE_SMAA_ANTIALIASING 1
    #define USE_LUMASHARPEN 1 //Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.
    #define USE_BLOOM 0 // Bloom makes bright lights bleed their light into their surroundings (relatively high performance cost)
    #define USE_HDR 1 // Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)
    #define USE_TECHNICOLOR 0 // Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4)
    #define USE_TONEMAP 0
    #define USE_VIBRANCE 1 //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
    #define USE_SEPIA 0
    #define USE_VIGNETTE 0 //Darkens the edges of the image to make it more look like it was shot with a camera lens. May cause banding artifacts.
    #define USE_DITHER 0 //Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by vignette)


    #define USE_DPX 0 //Unfinished - Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor
    //I think the shader itself works, but the default settings need a lot of work. Maybe you can find some good settings?


    /*-----------------------------------------------------------.
    / SMAA Anti-aliasing settings /
    '-----------------------------------------------------------*/


    #define SMAA_THRESHOLD 0.05 // (0.08-0.20) Edge detection threshold
    #define SMAA_MAX_SEARCH_STEPS 32 // [0-98] Determines the radius SMAA will search for aliased edges
    #define SMAA_MAX_SEARCH_STEPS_DIAG 16 // [0-16] Determines the radius SMAA will search for diagonal aliased edges
    #define SMAA_CORNER_ROUNDING 25 // [0-100] Determines the percent of antialiasing to apply to corners.


    // -- Advanced SMAA settings --
    #define COLOR_EDGE_DETECTION 1 // 1 Enables color edge detection (slower but more acurate) - 0 uses luma edge detection (faster)
    #define SMAA_DIRECTX9_LINEAR_BLEND 0 // Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.




    /*-----------------------------------------------------------.
    / LumaSharpen settings /
    '-----------------------------------------------------------*/
    // -- Sharpening --
    #define sharp_strength 1.11 // (0.2-2.0)Strength of the sharpening
    #define sharp_clamp 0.035 // [0.0-1.0]Limits maximum amount of sharpening a pixel recieves - Default is 0.035


    // -- Advanced sharpening settings --
    #define pattern 2 // Choose a sample pattern [ 1, 2, 3 or 4 ] - 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
    #define offset_bias 1.0 // [0.0-6.0](1.0) Offset bias adjusts the radius of the sampling pattern.
    // I designed the pattern for offset_bias 1.0, but feel free to experiment.

    // -- Debug settings --
    #define splitscreen 0 // Enables the before-and-after splitscreen comparison mode. Left side is before.
    #define show_sharpen 0 // Visualize the strength of the sharpen (multiplied by 4 to see it better)




    /*-----------------------------------------------------------.
    / Bloom settings /
    '-----------------------------------------------------------*/
    #define BloomThreshold 20.25
    #define BloomPower 1.446
    #define BloomWidth 0.0142


    /*-----------------------------------------------------------.
    / HDR settings /
    '-----------------------------------------------------------*/
    #define HDRPower 1.28 //Strangely lowering this makes the image brighter
    #define radius2 0.81 //Raising this seems to make the effect stronger and also brighter




    /*-----------------------------------------------------------.
    / TECHNICOLOR settings /
    '-----------------------------------------------------------*/
    #define TechniAmount 0.11
    #define TechniPower 2.8
    #define redNegativeAmount 0.88
    #define greenNegativeAmount 0.88
    #define blueNegativeAmount 0.88




    /*-----------------------------------------------------------.
    / Tonemap settings /
    '-----------------------------------------------------------*/
    #define Gamma 0.00


    #define Exposure 0


    #define Saturation 0.00


    #define Bleach 0.0


    #define Defog 0.000 //How much of the color tint to remove
    #define FogColor float3(0.00, 0.00, 0.55) //what color to remove - default is blue




    /*-----------------------------------------------------------.
    / Vibrance settings /
    '-----------------------------------------------------------*/
    #define Vibrance 0.13 //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.




    /*-----------------------------------------------------------.
    / Sepia settings /
    '-----------------------------------------------------------*/
    #define ColorTone float3(1.40, 1.10, 0.90)
    #define SepiaPower 0.58
    #define GreyPower 0.11


    /*-----------------------------------------------------------.
    / Vignette settings /
    '-----------------------------------------------------------*/
    #define VignetteRadius 1.00 // lower values = stronger radial effect from center
    #define VignetteAmount -1.00 // Strength of black. -2.00 = Max Black, 1.00 = Max White.
    #define VignetteSlope 8 // How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)
    #define VignetteCenter float2(0.500, 0.500) // Center of effect.




    /*-----------------------------------------------------------.
    / Dither settings /
    '-----------------------------------------------------------*/
    //No settings yet, beyond switching it on or off in the top section.


    //Note that checkerboard pattern used by Dither, makes an image harder to compress.
    //This can make your screenshots and videos take up more space.




    /////////////////////////////////////////////////////////////////
    ///////////////////////// Work in Progress //////////////////////
    /////////////////////////////////////////////////////////////////


    /*-----------------------------------------------------------.
    / Cineon DPX settings /
    '-----------------------------------------------------------*/
    //I have yet to find good default settings for this .. maybe you can?
    float Red = 8.0; //[1.0 - 15.0]
    float Green = 8.0; //[1.0 - 15.0]
    float Blue = 8.0; //[1.0 - 15.0]


    float ColorGamma = 2.5f; //[0.1 - 2.5]
    float DPXSaturation = 5.0f; //[0.0 - 8.0]


    float RedC = 0.4f; //[0.6 - 0.2]
    float GreenC = 0.36f; //[0.6 - 0.2]
    float BlueC = 0.35f; //[0.6 - 0.2]


    float Blend = 0.7f; //[1.0 - 0.0] How strong the effect should be