• Sunrider924
    #60772
    Felvehetsz de kerdezni lehet itt is, vagy privatban, szivesen elmondom amit tudok/talaltam mas forumokon. kerdes hogy te mit szeretnel, elvezetesn jatszni a wizard karidon vagy farmolni agyzsibbaszto modon a paragont? remelem jo az angolod:

    If this thread has a point, it's that the single most important thing for a farming build is speed.

    All: You need at least one legendary (non-boots) with movespeed. You can go with Tyrael's Might, Inna's Temperance, Lacuni Prowlers... I think there are some other choices as well, but you need to plan on which slot you're giving up.
    Barbarians: Sprint in some form is a must, whether it's the traditional Run Like the Wind build or a Seismic Slam barb (hey, it's Multishot DH with less vault!)
    Monks: Tempest Rush - Tailwind is mandatory, which makes spirit regen gear (SoJ, Xephirian Amulet) very good and 2-handers the way to go. Skills with high damage and Spirit costs (such as Wave of Light) synergize nicely.
    Demon Hunters: Although Hungering Arrow is great for single-target DPS vs ubers, no serious farmer has time for it doing MP0 runs; it's all about Bat Companion, hatred regen, Vengenace, and spamming something like Multishot or Cluster Arrow (with the right gear and passives that beast of a skill can cost a mere 20 hatred; any -5 Cluster gear is very good). Vault in some form with Tactical Advantage is mandatory. Max Discipline everywhere you can get it (SoJ and Xeph are both great for this build); Legacy Nat's is very nice for this but you can do just fine without it.
    Witch Doctors: You need to activate Spirit Walk as often as possible for the movespeed bonus. Only way to do this is Grave Injustice and lots of pickup radius (which is also very handy for keeping mana and health up as you spam high-mana spells); well, and Spirit Vessel, obviously. Thing of the Deep is your friend.
    Wizards: This class probably has it worst off. To get movement speed they want to go all Critical Mass melee so they can reduce the cooldown on Teleport; however, Wicked Wind is more of a single-target affair, Meteor's delay is a deal-killer, and procing is just hard in general. I think Archon with the Teleport rune (you don't need Improved Archon for seal-clubbing), Evocation, and maybe Critical Mass are the winners here, but the path isn't clear and I could be wrong.