A feltölhető maximális képméret: 750x563 pixel!
No warez, no cry!
No warez, no cry!
-
#10735
An example:
I was drawing 0-0 with Modena as Roma at home after the 1s 45mins (I was heavily favoured of course), 7 of the 11 players had rating 7, so I said "you can win this game" as a genearl team talk. My striker Antunes and one of my DCs Pearce were on rating 6, they are the important positions and I can't afford them to continue underperform, so I substituted another striker Nazarith on and said "you can make difference" to him, at the same time Richards was brought on for Pearce with no individual team talks on him as I know that a DC does not usually make the difference when I am looking for a win. My AML Menez and MC Hornbig were on rating 6 as well, these are not crucial positions so I could try 'disappointing'. The results:
4- Home and you are losing:
General team talk: "You can win this" if most player ratings are 7+. Likely result: Some players "Looked delighted" "Happy" "Seemed motivated". Some players no effect.
"Disappointing" if average rating is 6 and morale is good + , likely result: a few players "inspired", "fired-up","seemed motivated". Sometimes "lost confidence" "seemed confused" if the player has rating 7+, thus you need to do individual team talks for those players: "you have faith" or "pleased". (Copy and paste from above ^^)
I rarely go more harsh than disappointing for general team talks, if you feel like it, go for it and give me feebacks of your results.
Individual team talks: Similar to those in point 3, again here 'you can make the difference' and 'disappoiting' are you best friends which will turn the game around. Don't be surprised if you get a news item that one of your players praises your team talk and credits you for the turnaround after the match
Away scenarios
Because my hands are getting tired typing...I will not separate all away scenarios, as they are similar to home scenarios but note the following:
Go less harsh (as suggested by the tips in the game) for both general team talks and individual teams talks. 'Disappointing' rarely works away, either as general team talk or individual team talk, unless you are heavily favoured, e.g. Chelsea away vs...hmm... Leeds...
Therefore if you have a striker at rating 6 by 1/2 time and you are drawing/losing, don't say 'disappointing' as you do at home. "You have faith" or a general "you can win!" works occassionally but the best option for me is to substitute him off and say 'you can make the difference!" to the player coming on.
Post-match team talks:
Post-match team talks is as straight-forward as pre-match. The goal here is to keep morale up, without ignoring poor performances. Here player rating is the key factor. If most players have rating 7, say pleased, even if you lost or drew. If most players have rating 6 at home, disappointing is the right one; thrilled if most of your players are on 8+. Individually, say delighted/fantastic to those with rating 8+ and don't be surprised that those players soon list you are their favoured personnel. Say disappointing to rating 6s, if other players hav e 7+. Angered to rating 5 is justified, the player may be 'angered' too as a result, but that does help keep his motivation up.
That's it for now I welcome feedbacks and comments from all of you who have tried this guide. Or if you have your own method of team talks and wish to share it here, please do so. I hope this thread will develop into a meaningful and thorough discussion of team talks in fm08 and that it will help those struggling to make use of team talks.
Cheers,
I forgot the mention that the 3 team talks are linked, if you said pressure is off at the start, a disappointing does not work at 1/2 time even if the player is on rating 6, similarly even if you lose the game, you should not say disappointing. A sympathise is a good option here.
About 'warn against complacency', I use it occassionally only as a general pre-match team talk in the Home 2nd leg of cup eliminations e.g. When I won 2-0 or more in the 1st leg away, in the 2nd leg I warn my players against complacency. Also I check if the squad morale is high, if morale is low, I fear that this will have negative effects. The feedbacks on this is usually no effet.