• ATi0021
    #3819
    Na lejött. Tessék a patch readmejéből másoltam. Bocsi hogy a hosszú postért.

    GRID Patch change list


    All Platforms

    Network bug fixes

    • When viewing in spectator mode – wheels should now turn correctly.
    • Session searching now functions correctly when there are lots of full sessions (PC and PS3).
    • Track and route options no longer change when host gets back to lobby in private/LAN.
    • Race results are now correct if a host migration occurs at the end of the race.
    • Other player’s progress/positions are now correctly updated when you enter the race results screen.
    • Several NaN (brown screen) related fixes.
    • Fixed a problem whereby it was only possible to upload one world record ghost to each track (PC and PS3)

    Network - general

    • Race to race lobby timer is now 15 seconds
    • A timer has been added showing how long the session has been up and running is shown on the tickertape after joining a session.
    • Changes to what is displayed in lobby when a player has kick votes.
    o The player who has been voted for can see this fact and the number of votes they have received.
    o Players who have voted to kick someone can see who they voted for but cannot see the number of votes.
    o Players who have not voted do not see anything.
    • Added ability to get the next page of sessions in private session results (PC and PS3)
    • Banned sessions no longer appear in private session list.
    • Reverse gear is now disabled for the first two seconds of a network race to stop players reversing off the start line.
    • Added ability to change collision types in all sessions (not enabled in Demolition Derby).
    o Forward Only (this is the normal behaviour for Ranked/Unranked)
    o On (Collisions are always on)
    o Off (Always off).
    • Numerous anti griefing checks to turn off collisions when players are griefing.
    • Fix for distance shown in distance online stat.
    • A warning message is now shown the first time you enter system link.
    • In non-drift races, the race results screen shows the fastest lap that each player achieved in that race.
    • When a player retires or terminally damages in race, a message telling all players of this fact is sent to the chat system so displayed in the overlay in game.
    • Cars become semi-transparent when collisions are turned off due to griefing.
    • Improvements to prediction system to reduce effects of lag when players are close by
    • Fix for occasional excessive smoke coming from other players in network mode
    • Fix for exploit where a player could upload an incorrect lap time
    • PS3 & PC – fix for a problem where private sessions would not show up in search unless you searched for public sessions first

    Game - general

    • Xbox 360 achievement fix.
    • Several optimisations and performance improvements.
    • It is now possible to look left and right while in bonnet camera.
    • Fix for a hang when selecting a gear outside the gears available on the vehicle (this was possible with H-Shifter)
    • Fix for cars very occasionally flying into the air when hitting kerbs.
    • Fixes for custom action maps
    • Track rendering optimisations.
    • Brown screen problem no longer awards achievements or causes glowing white cars.
    • Fix for airborne achievement – now awarded even if car flips upside down during jump
    • Fixed frame rate stalls and stuttering on Xbox 360.

    PC Specific Changes

    General
    • Added support for Xinput wheel and Logitech Rumblepad 2, including default action map configurations.
    • Adding ability to use H-pattern shifter in custom configuration by allowing configuration of gears 1 to 6 and reverse. Same for boost.
    • Fix for missing Force feedback on Vista.
    • Added the ability to override the controller type, so that if the game fails to auto-detect it, users can specify it themselves.
    o Symptoms of the game failing to detect the appropriate controller type are:
    ? On a pad, handling is too twitchy, appears to steer “lock-to-lock”.
    ? On a wheel, the input lags and the linearity slider doesn’t appear to have an effect.
    o To override controller type, find the hardware_settings_config.xml that is generated when the game is run (should be in My Documents\Codemasters\GRID\hardwaresettings) and change the line that reads <input device_type="auto" /> to either <input device_type="pad” /> or <input device_type="wheel" /> as appropriate for your controller.
    • Changing microcode optimisation level for NVIDIA 7xxx series graphics cards to reduce a pause when using each shader for the first time.
    • Adding support for triple head displays.
    • Graphical corruption fix when using multiple GPU’s.
    • Network chat text made less obtrusive.
    • Numerous on-going compatibility fixes.
    • Improvements to shadows for certain resolutions/aspect ratios.
    • Profiles are now flushed to disk when they are written to reduce the chance of them being corrupted if the PC dies.