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Games Workshop táblás játékának pc-és változata.
  • wedge31
    #422
    Készül az új patch valszeg a legendary után fog kijöni.
    Elérhetö lesz a goblin bombás / de minek / és javitják a SP AI-t.

    Changelog 1.2.0.0 [NOT COMPLETE]
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    UPDATES
    - Scoring in Opponent’s Turn - pushing an opponent with the ball into end zone, correctly awards the team with a touchdown and moves the turn marker (Apparently they like to celebrate!).
    - Touchbacks - added a missing Timer during Touchbacks as well as added “Waiting for Opponent” message during Kickoff Returns and Touchbacks.
    - Kick Off Event – Quick-snap - added a missing Timer during a Quick-Snap event.
    - Kick-Off Event – High Kick - you can now set a player in the End-Zone.
    - Crowd Casualties - Injuries done by the crowd is now correctly handled in the post-game sequence.
    - Chain-pushed + Pick-up Ball - Players being chain-pushed onto the ball will no longer be able to attempt to pick it up.
    - Mercenaries - fixed an issue that prevented you from hiring a positional, (if you had MNG Treeman for an example, you could not hire a mercenary Treeman for the upcoming game.)
    - Match Winnings - the Winner will now be able to re-roll his D6 winnings, however the second result even if it is worse than the first will count.
    - Ball & Chain - A player with the skill Ball & Chain is now forced to use up all his Movement Allowance before he can end his movement.
    - Big Hand - Ignores enemy tackle zones and Pouring Rain (weather) when attempting a pick up.
    - Bombardier - The extraordinary skill, Bombardier, has been added to the game.
    - Bone-Head - If the player fails the Bone-Head roll, the player will be unable to use tentacles.
    - Catch - A bouncing ball is now treated as a catch and can now be re-rolled with the Catch skill.
    - Chainsaw - Chainsaw & Dodge, the Looney will now stay down once failing a dodge.
    - Chainsaw - Chainsaw & Mighty Blow, will not stack anymore.
    - Chainsaw - Chainsaw, adds +3 on armor roll on a failed ‘going for it’.
    - Chainsaw - Chainsaw, adds +3 on armor roll on a failed dodge.
    - Chainsaw - When chainsaw kicks back (roll 1) during Block Action the opponent cannot use Mighty Blow.
    - Chainsaw - When chainsaw kicks back (roll 1) during a Foul Action, assists are not taken into account anymore.
    - Chainsaw - When the Looney gets fouled, there will be no longer a +3 modifier to his armor roll.
    - Chainsaw - Piling On skill cannot be used with Chainsaw skill.
    - Dirty Player - It should now adds the +1 modifier on the Injury Roll correctly if there was no need for it to be used on the Armour Roll.
    - Disturbing Presence, it now displays modifiers in the log.
    - Diving Catch - Diving Catch, it now works only if the square it empty.
    - Diving Catch, 2 players using this skill will cancel each other out.
    - Diving Tackle - Diving Tackle, a better explanation has been provided in the pop-up, whether or not to use Diving Tackle should now be easier to understand.
    - Dump-Off - inaccurate passes that bounces off the pitch, will now correctly be thrown in.
    - Dump-Off - passing arrow should now be locked on the player that is doing the Dump-Off, indicating from where the Dump-Off is thrown.
    - Dump-Off - there are now "Interceptor indications" displayed, for players that can intercept during the Dump-Off sequence.
    - Foul Appearance - The opponent can now re-roll a failed Foul Appearance roll.
    - Frenzy, the ball will now bounce before resolving the 2nd Block.
    - Frenzy, Side Step & Fend, if the player is in an adjacent square after the first Block the 2nd Block will be thrown.
    - Frenzy & Take Root, 2nd Block is not possible any longer if the Treeman has taken root.
    - Grab cancels out Side-Step during regular Blocks and Blocks part of a Blitz Action.
    - Grab, the ability to place the opponent in any square on a pushback will only work if it’s a regular Block, not a Block part of a Blitz Action.
    - Horns - Now always give +1 ST if it’s a Blitz Action.
    - Jump Up & Block, added a pop-up message asking if you want to Jump Up & Block that explain how the skill works.
    - Kick - added dice log for direction and distance, and the bounce!
    - Kick Off-Return - the player can now be placed in the End Zone.
    - Leader - no longer bypasses the Loner skill.
    - Loner - Leader no longer bypass the loner skill.
    - Mighty Blow - when a character with Mighty Blow blocks a player with a Chainsaw, the Chainsaw's +3 bonus is the only modifier on Armour Roll, if it breaks the Armour Roll, the Mighty Blow skill will be used on the Injury Roll.
    - Multiple Block - should no longer be asked when the player fouls.
    - Nerves of Steel - Should now work during Trow Team-Mate.
    - Pass - Completions, a player passing to himself will no longer earn SPP for completions.
    - Prehensile Tail - Prehensile Tail & Shadowing, when a PT player succeeds his shadowing roll the prehensile tail modifier is applied on the opponent dodge rolls.
    - Pro - now works with Dump-Off.
    - Pro - now works with Safe Throw.
    - Pro - now works with Foul Appearance.
    - Really Stupid - If the player fails the Really Stupid roll, the player will be unable to use tentacles.
    - Safe Throw - can now be re-rolled.
    - Safe Throw - is now used during a Dump-Off.
    - Shadowing - can no longer shadow a Pass Blocker.
    - Shadowing - now works as in CRP.
    - Side-Step - cancels out Grab if used.
    - Stab - does not work with Mighty Blow
    - Stab - ignores niggling injuries.
    - Strong Arm - works with Throw Team-Mate.
    - Stunty - now works as in CRP.
    - Tentacles - now works as in CRP.
    - Throw Team-Mate - Passing circles are now correctly displayed for Treemen that has taken root and are trying to Throw Team-mate.
    - Throw Team-Mate - Interceptor Indications have been removed during a Throw Team-Mate Action, since players cannot intercept a flying player.
    - Very Long Legs - should now add the modifiers correctly in the log.

    COMPETITION RULES UPDATES
    - Kick-Off Table, Riot now works as in the Competition Rules.
    - Kick-Off Table, Get the Ref now adds 1 additional bribe to both teams.
    - Bribes, bribes will now work on a 2+ roll, on 1 the bribe will be wasted and the call still stands!
    - Ball & Chain, disabled "End Turn" when the Ball & Chain player is moving, all his Movement Allowance needs to be used before he finish his movement.
    - Diving Catch, adds +1 to the catch roll if the pass was accurate.
    - Horns, always +1 ST when Blitzing.
    - Safe Throw, only on a natural 1 during a pass the Thrower will lose the ball.
    - Shadowing, the player shadowing roll the dice.
    - Tentacles, the player that tries to escape rolls the dice.
    - Stab, ignores all Modifiers including Niggling Injuries (except Stakes).
    - Stunty, treats roll of 7 as K.O, 9 as Badly Hurt.
    - Goblin Teams, Bombardier, this tiny git makes an explosive appearance!

    IN-GAME GUI
    - Disconnection Pop-up should now always be on top.
    - Injury Pop-up, will now force select the injured player as well as display his name in the Injury Pop-up.

    SINGLE PLAYER & AI
    - Saved Games - (that are saved in the middle of the match) now store the inducement information correctly.
    - Simulator – Mortality rate and Seriously Injuries have been reduced for the AI Teams when simulating AI matches, to ensure the AI teams stays competitive once they play the player.

    Forrás.