Features
Load/save DDS files, optionally using DirectX texture compression (DXT)
Optional automatic mipmap generation when saving
Load mipmaps into separate layers
Load cube map faces and volume map slices into separate layers
Save cube maps and volume maps with automatic mipmap generation support
Save image with a custom pixel format
Non-power-of-two image loading and saving support with automatic mipmap generation support
Compliant with DirectX 10 block compressed (BC) formats