BVE Trainsim
  • Apocalipto
    #20
    Elérhetővé vált az 1.2.3-as OpenBVE verzió! Letöltés Itt

    Angol changelog:

    v1.2.0.3 (2009-08-04)
    ● Bugfix
    The A.I. could crash the game with an The index is outside of the bounds of the array error whenever it encountered a station without defined station stops.
    ● Bugfix
    The route parser did not process the Route.Change command correctly and could mix up the values.

    v1.2.0.1 (2009-07-29)
    ● Bugfix
    The object optimizer could create incorrect geometry when trying to optimize for TRIANGLE_STRIP structures.

    v1.2.0.0 (2009-07-26)
    Compared to v1.0.7.3 (most important changes only):

    ● Simulation / Interface
    Fully 3D cabs are now available (panel.animated) along with mouse-supported camera rotation. Right-click at any time to enable or disable mouse grab.
    ● Simulation
    In 3D cabs, the driver's head and body are now simulated. This feature reacts to changes in acceleration and to inertia in curves, resulting in pitch and roll of the body or head. Manual camera rotation also makes use of this model.
    ● Simulation
    In 3D cabs, a look-ahead view has been introduced. This essentially focuses the view on an upcoming part of the track, thus following curves and pitch changes. This view can be switched on or off by pressing F1 (CAMERA_INTERIOR) multiple times.
    ● Options
    Vertical synchronization (vsync) can now be enabled or disabled in the Options menu.
    ● Developing objects
    A series of new variables has been introduced to the functions of animated objects.
    ● Developing objects
    The ANIMATED object format has been given an [Include] section that just allows to easier integrate other objects without animating them, including other ANIMATED objects.
    ● Developing routes
    The Route.RunInterval command (CSV) now allows to create any amount of preceding or following trains. The Route.RunInterval and Track.PreTrain commands can now also be used in conjunction, which was not previously possible.

    Compared to v1.1.4.0:

    ● Simulation / Interface
    Adjusted the sensitivity of the mouse, the speed of exterior rotation, as well as the forces employed by the body/head model.
    ● Developing routes
    All of the Track.Beacon, Track.Tr and Track.Relay commands now have X, Y, Yaw, Pitch and Roll arguments.
    ● Bugfix
    Increased the robustness of the route parser to avoid crashes on invalid arguments (e.g. Track.Back, Track.Announce and Track.Doppler)