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  • Rudee
    #24261
    Following on from the release of some PES news. EA have released some details on what we can expect from FIFA 10. The information is given to use by the the next-gen Gameplay Producer for FIFA 10, Santiago Jaramillo

    This news comes courtesy of FIFASoccerBlog.com

    Manager Mode: Many of you have suggested several
    improvements for Manager Mode in FIFA 10. While we won’t be able to
    address all of them this year, I can tell you that many of the issues
    you mentioned will be solved for FIFA 10. We know that Manager Mode is
    one the most important in the game, and as such it received a lot of
    attention from the development team this year. This means having more
    realistic results in sim matches (i.e. more realistic league table);
    having a more compelling transfer system; improved atmosphere, player
    growth, and many more. In the end, it is a matter of prioritizing and
    have a plan that will continue to improve MM not just in FIFA 10, but
    in all the FIFAs to come.

    Flick Passes: We are constantly trying to improve our
    passing system, and part of it is adding variety. Last year we
    implemented swerve on through balls, so that skilled passers could play
    more effective through balls. Flick passes are definitely part of the
    game. What we have to ask ourselves is whether we want them to be
    contextual (such as back heel passes in the game right now) or using
    the R1 or RB modifier.

    Ball Physics: We made changes to the ball physics last
    year, and it became what I think is the most realistic ball behaviour
    in-air that we have had. However, there were a few problems that we did
    not have time to fix, such as the ball bouncing too fast after it hits
    a player. We are working this year to polish this feature and fix
    issues such as this.

    Defensive Line Height: We always need to have a
    balance between defending and attacking. At the moment, the attacking
    team has an edge when it comes to ground and lofted through balls. I
    think part of the problem is that the defensive line defends too high
    at times, and that our lofted through balls are too accurate. We are
    definitely aware of this issue and we hope that it will be much
    improved for FIFA 10.

    General Gameplay: As I mentioned before, there is only
    so much we can do in one development cycle, so we won’t be able to
    address all of the concerns at once. That said, in FIFA 10 we hope you
    get a much better gameplay experience through improvements in all of
    our areas: CPU AI, set pieces, physical play, defending, positioning,
    goalkeeping, etc…

    All a big vague at the moment but im sure more news will follow very soon