• MerlinW
    #1591
    Dead Island Patch Notes

    Multiplayer and Matchmaking improvements
    · Maps are now correctly synchronized when player joins during map loading
    · Games now filter correctly in lobby
    · After joining a coop game enemies now spawn correctly

    User guidance improved. (Quest guidance, UI, shop)

    Additional Interface polishing
    · Map tracking now works correctly after loading checkpoints
    · Health and stamina bars of enemies now display correctly in coop.
    · Locations of invisible NPCs are no longer shown
    · More than one player can now use the same ladder simultaneously
    · Focus on items in shops is not changing after operation (sell, buy)
    · Additional Interface polishing
    · Fixed displaying gather rings near some door

    Player death behavior improved
    · Respawn position now saved when playing in cooperative mode
    · If player dies whilst inside vehicle, menu will now be hidden

    Save game mechanics extended
    · Added distinction between quest checkpoints and other saves

    Minor animation fixes
    · AI animation now displays correctly after fast travel or travel through portals

    AI improvements
    · Improved enemy awareness (zombies)
    · Enemies reaction to fire adapted
    · Enemies are now able to successfully reach player on some arenas
    · Shooting enemies no longer spawn infinitely

    Balancing changes in difficulty
    · Item level will be calculated correctly when playing in second playthrough
    · Kick interrupting reload now adapted; after clip is inserted reload is treated as successful
    · Health regeneration is now disabled during grab.
    · More HP for all escorted NPCs
    · Removed all instances of Butcher during escorts
    · Purna can gain bonus rage from both “Grim Inspiration” and “Inspiring Kick”
    · Only "Walker" type enemies increase the extra XP of the "Combo" skill from Xian’s Survival skill tree

    Pause Option added
    · Added information about players requesting pause (Co-op)

    Looting rules improved
    · Thrown items now cannot be picked up by another player for 5 minutes.
    · Items from just-opened containers cannot be picked up by another player for 5 seconds.

    Minor graphical glitches fixed.
    · Rectified occasional graphical glitch with NPC's hands bending awkwardly
    · Animations now display correctly when trading
    · Stomper animation now displays correctly when same target is hit by another player

    Sound bugs fixed
    · Volume of pickup's engine has been increased

    Quest bugs removed
    · All side quests in Laboratory can now be successfully completed
    · Potential walkthrough blocker removed when quest "Knockin' on Heaven’s Door" is completed before talking to Dominik during "On the air" quest