• TGWH
    #8446
    Nye:
    2. rész:
    Readme File
    ===========


    Last updated: 07/03/2009
    Version 2.43.0


    Contents
    --------

    1. Introduction
    2. Features
    3. Changes to the Manual
    4. Version History
    5. Known Problems
    6. System Requirements
    7. Frequently Asked Questions (FAQ)
    8. Technical Notes
    9. Driver Help
    10. Customer Support


    1. Introduction
    ---------------

    Welcome to the world of Ancaria!

    Please read the following steps carefully.


    2. Features
    -----------

    The current version of Sacred 2 - Fallen Angel contains several
    bugfixes as well as these newly implemented features:

    nVidia®-PhysX TM Technology Implemented:

    The display of two combats arts for each respective hero has been
    enhanced with physical effects. Executing a combat art will now have
    direct impact on the immediate environment (small stones, leaves,
    twigs).

    The enhanced combat arts are:

    High Elf: Glacial Thorns and Incandescent Skin

    Temple Guardian: T-Energy Shroud and Untouchable Force

    Seraphim: Flaring Nova and Radiant Pillar

    Shadow Warrior: Nether Allegiance and Augmenting Guidon

    Inquisitor: Mortifying Pillory and Frenetic Fervor

    Dryad: Dust Devil and Edaphic Lances

    Certain particle effects as well as different wind speeds are also
    available now. Leaves and stones may be moved by wind or by walking
    across them.


    Pause Functionality:

    In single player mode you may now pause the game any time by pressing
    [P]. The camera can still be moved around freely when the game is paused
    - which is ideal for taking screenshots from various angles.

    Control Your Minions:

    This new functionality enables you to use your minions strategically.
    Order them to attack enemies as a group or individually ([-]) and
    determine how close they will stay to you ([#]). You can also order them
    to attack directly ([Shift] + [Left Mouse Button] on an opponent).
    Pressing [.] will display your minions' current order status.

    The Achievement System:

    Open your logbook [L] and click on the trophy to display the
    achievements that you have accomplished in game. If you are playing in
    Closed Net these results will also be published in the community network
    on www.sacred2.net

    Character Display:

    You are now able to turn your characters around for 360° in the
    selection screen.

    Individualized Character Inventory Screen:

    Each hero now has a different and individualized layout for equipped
    items.

    3. Changes to the manual
    ------------------------

    A) Keymap

    The HTML readme version contains a printable keyboard configuration so you
    can conveniently find all relevant hotkeys. You can reach the keyboard
    layout by going over the Windows start menu and clicking on the Readme THERE.
    That readme is in html format and thus a lot better to read than this txt
    file you are reading now.

    B) Hotkeys

    [Esc] - Main Menu
    [F1] - Weapon 1
    [F2] - Weapon 2
    [F3] - Weapon 3
    [F4] - Weapon 4
    [F5] - Orb 1
    [F6] - Orb 2
    [F7] - Orb 3
    [F8] - Orb 4
    [F9] - Quicksave (see descriptions below)
    [F12] - Force Respawn at current Resurrection Monolith
    or on the starting island in multiplayer mode

    [1] - Combat art slot 1
    [2] - Combat art slot 2
    [3] - Combat art slot 3
    [4] - Combat art slot 4
    [5] - Buff 1
    [6] - Buff 2
    [7] - Buff 3
    [0] - Call mount
    [Tab] - Minimap
    [Q] - Collect everything
    [W] - Forward
    [A] - Turn camera left
    [S] - Turn camera right
    [D] - Back
    [E] - Combat art screen
    [F] - Inventory
    [Z] - Turn character facing north
    [X] - Carrier Imp: When you push [X], a little imp carrying the player
    chest will appear immediately, allowing you to manage your items
    anywhere and not only in the cities.
    Attention: This function is only available if you've got a special
    activation key for the carrier imp (e.g. when you bought the
    Collector's Edition) and unlocked that key in multiplayer mode. Please
    note that the carrier imp can only be used in Closed Net.
    [C] - Skill / attribute screen
    [L] - Logbook
    [M] - World map
    [G] - Divine gift
    [R] - Potion 1
    [T] - Potion 2
    [Z] - Potion 3
    [U] - Potion 4
    [I] - Potion 5
    [O] - Potion 6
    [P] - Pause: This functionality is only available in single player
    mode
    [.] - Minion Status: Display your minions' current oder status.
    [/] - Minion Attack Mode: You can order your minions to attack as
    a group or individually.
    [\] - Minion Range: Determine the action range of your minions
    with three proximity settings.
    [Space] - Use health potion
    [Shift] - Mouse action / defensive (see descriptions below)
    [Ctrl] - Several functions in combinations with left mouse button
    (see descriptions below)
    [Alt] - Display items / world objects
    [Return] - Yes / Ok / Open chat in multiplayer mode
    [Print] - Create screenshot
    [Page Down] - Zoom in
    [Page Up] [+] (numpad) - Zoom out


    Descriptions:
    -------------

    [Ctrl] + [Left Mouse Click] on an item while at the Trader
    Quick buying and selling of items: If you [Ctrl] + [Left Mouse Click] on
    an item you want to buy or sell, you can do so without getting a
    confirmation query.

    [Ctrl] + [Left Mouse Click] on a Character Portrait
    Team teleport: When you are playing a Multiplayer game, you can use this
    combination to teleport directly to any player from your group.

    [Ctrl] + [Left Mouse Click] on another Character
    Trading: Opens up the trade menu on the selected character.

    [Shift]
    Increase your defense: Pressing and holding [Shift] increases your defense
    on incoming attacks. However, while holding [Shift] you cannot move or
    attack.

    [Shift] + [Left Mouse Button] on an Item in your Inventory
    Unstack Items: This combination allows you to separate stacked items (e.g.
    potions) in your inventory.

    [Right Mouse Button] on the World Map
    Drag view of the World Map: Press and hold down [Right Mouse Button] to
    drag the world map in the desired direction in order to view other areas.

    [Shift] + [Left Mouse Button] on an Opponent
    Clicking on an opponent while holding down [Shift] will order your
    minion to attack directly.

    [Mouse Wheel]
    Camera Zoom and Map Zoom: Scroll [Mouse Wheel] to change both the zoom and
    the angle of the camera. On the world map, scroll to zoom in and out.

    [Middle Mouse Button] on the World Map
    Open the Minimap: With this hotkey, you can open the minimap from the
    world map. Move the mouse around to see areas you've already visited.

    [Middle Mouse Button]
    Adjust the Camera Position: Hold the [Middle Mouse Button] and move your
    mouse to change the camera angle.

    [F9]
    Quicksave Function: Saves the current position. If you have quicksaved a
    current position you can exit the game. Once you load the quicksave, you
    will reappear at the place you quicksaved.
    However, please be aware of the following:
    o The quicksaved position will be overwritten by the following three
    actions:
    + the character dies
    + the character has clicked on a soulstone
    + you load another save game
    o Once you loaded your quicksaved game the current position is NOT
    saved again automatically. In order to save it, hit [F9] once more.
    o All enemies are back again after loading a quicksaved game! Be
    careful, because it could be dangerous to quicksave in an area where
    you've just killed enemies, or in front of a dragon...


    C) Sacred 2 Community Network

    Come and visit our Sacred 2 Network at http://www.sacred2.net!

    Sacred 2 Network is the perfect meeting place for Sacred 2 players. It
    offers a variety of features:

    * Compare yourself to others in a big highscore ladder!

    * Found your own guild and compare your guild with those of others in a
    separate highscore ladder!

    * Look for special events that are planned in Sacred 2 - Fallen Angel!

    * See which achievements you have already unlocked (listed in a
    separate ladder).

    * Get in touch with other characters and players.

    * Search, sell and buy items at the Marketplace.

    * Create your own friends list and meet your friends.

    * Look for many more features in Sacred 2 Network ...


    Please note: You can have a look at the Sacred 2 Network already.
    However, you can only use the full advantages of this network after
    creating your game account in the Closed Net lobby!


    D) Closed Net Lobby

    In the Closed Net lobby you will find a list of all available servers.
    All servers do have a specific language code as first part of their name.
    In order to see only servers of one language, you can use the dropdown
    menu at the right top of the list to choose the language you prefer. So
    if you want to find e.g. some French-speaking people, you will most
    probably encounter them by joining a French server (titled as "fr:
    servername").


    E) Miscellaneous

    Starting weapon of Dryad

    Unlike mentioned in the manual, the Dryad starts with a bow instead of
    blowgun/pipe.


    4. Version History
    ------------------


    Since the release of Sacred 2 - Fallen Angel we implemented many new
    features and fixed many issues to improve gameplay. The most important
    features are:

    07/03/2009; Version 2.43.0:

    New Features:

    * It is now possible to disable the camera shake via an entry in the
    optionscustom.txt. The entry is: camera.cameraShake = 0

    Bugfixes:

    * The heroes do not point out insufficient armor against the wrong damage
    types anymore.

    * Reflection damage from NPCs has been reduced.

    * The Sakkara demon on the "Start Island" no longer attacks the player
    unless he has been attacked first.

    * Gold and XP amounts will now be displayed using periods as the
    thousands separator. (For example 123.456.789.000)

    * When fight music is disabled, the region music will continue to play
    during combat.

    * The bonus "push rider from mount" has been removed.

    * Blowpipes are now able to hit mounted creatures.

    * Achievements will only be shown ingame and commented by the hero the
    first they are accomplished.

    * The achievement "Group Hug" is now possible to accomplish.

    * Other heroes in multiplayer game sessions are now less chatty.


    03/03/2009; Version 2.40.0:

    New Features:

    * nVidia PhysX technology implemented for two combat arts of each
    respective hero
    o Direct impact on immediate environment
    o Particle effects
    o Variable wind speeds

    * Pause functionality for single player mode (default key [P])

    * Controls for minions:
    o Attack range
    o Attack mode
    o Select opponent

    * New achievement system (available in logbook)

    * Turn characters 360° in the character selection screen

    * Inventory screen changes: Equipped items now have a new layout
    which is individual for each character

    * The Crystal Planes now feature a new quest series as well as new
    opponents

    * New items may drop

    * Three new mini bosses. All mini bosses now have their own quests.

    * The logbook now features a new graphical appearance.

    * New options under „Audio Settings“ to adjust the frequency of battle
    chat

    * New death screams for all creatures even if battle chat has been set
    to „Never“ under „Audio Settings“

    * Added a tool tip display for the duration of purple and blue potions

    * Incoming messages will now open the chat window. After seven seconds
    the window will close automatically

    * New option under „Audio Settings“ to switch acoustic notifications
    for chat messages on or off.

    Bug Fixes:

    * Several causes for crashes have been fixed.

    * The Dryads' shrunken heads now work as intended, boosting the
    effectiveness of the combat arts Malicious Totem, Black Curse and
    Viperish Disease.

    * The bonus Deadly Wounds does no longer stack. In extreme cases
    the overall hitpoints were reduced to 1 due to that issue.

    * The bonus Deep Wound does no longer stack. In extreme cases
    the overall hitpoints were reduced to 1 due to that issue.

    * Fixed an issue that dead horses could be mounted in certain
    situations.

    * Fixed an issue that mounted heroes did not sustain damage when
    they touched a T-Energy pool.

    * Heroes will now sustain the correct amount of damage when touching a
    T-Energy pool.

    * Heroes will now sustain damage when they walk through the boss monster
    "Swirling Mist of Miasma" ("Fog Monster").

    * The boss monster "Swirling Mist of Miasma" ("Fog Monster") now fires
    projectiles.

    * The skill Alchemy now increases the amount of health replenished
    by healing potions.

    * The modification Evade of the Inquisitor's combat art Reverse
    Polarity will now be displayed correctly in all parts of the interface.

    * Damage over time did work properly for Elite Boar Riders. This has
    been fixed.

    * The Divine Gift Kuan's Breath also effected opponents who were above
    the defined maximum opponent level. This has been fixed.

    * Various fixes concerning Pierce.

    * "Power leveling" using the the combat art Expulse Magic on the
    "Swirling Mist of Miasma" ("Fog Monster") is no longer possible.

    * Fixed the faulty damage display of the boss monster "Facetteleon".

    * When several boosts were active, the fist boost to terminate also
    ended all other boost graphics effects even if the remaining boosts
    were still active. This has been fixed.

    * The faulty damage of the modification Self Repair of the Temple
    Guardian's combat art Jolting Touch has been fixed.

    * The faulty damage of the Seraphim's combat art Pelting Strikes has
    been fixed.

    * Corrected several translation errors in English and French.

    * Fixed wrongly saved values of the explored map.

    * Amulets and rings have become distinctly different now. This will apply
    to all amulets including already existing ones.

    * Pressing [Del] when the cursor is positioned at the start of a
    text field in the menu does no longer cause crashes.

    * Fixed an issue that Blacksmith Arts could not be removed from forge
    slots if they had been placed there temporarily.

    * The Closed Net player chest accessible for all characters was deleted
    when players logged in to the Open Net lobby for the first time. This
    has been fixed.

    * Sometimes, items that we rearranged in the inventory were lost due to
    server lag. This has been fixed.

    * Fixed an issue that made it impossible to open a server for
    diffculty levels gold or higher even if the character met the
    requirements.

    * Fixed an issue that made it possible to switch from a hardcore
    game to a default game and vice versa via the Buddy list.

    * The skill Toughness will no longer yield strange results in higher
    levels. Warning: Toughness did block high amounts of damage even while
    being broken. Since the fix, Toughness works more predictable, but might
    therefore be less effective in some situations.

    * The mini boss Forest Guardian will now scale to the player's
    level who is close to him rather than that of the first player who
    entered the server.

    * The unique spear Gronkor's Downfall does no longer carry a bonus
    for ranged weapons.

    * All mounted opponents now fight and die as intended.

    * The acoustic signal of the heartbeat sometimes did not end. Now, the
    heartbeat sound will play no longer than twelve seconds.

    * The survival bonus will increase at a slower rate.

    * The Dryad's combat art Malicious Totem will now have a stronger effect
    when the proper shrunken head is being used.

    * The Temple Guardian's combat art Furious Emblazer is now more
    powerful.

    * The Seraphim combat's art Divine Protection now has a slightly
    reduced duration per level.

    * The amount of experience points per killed opponent will no longer
    be as drastically reduced on very high levels as before.

    * The safe area (spawn protection) around resurrection monoliths has been
    extended; monsters will not attack players immediately anymore.

    * Several side quests have been fixed

    * Throwing daggers will now rely on dexterity rather than strength

    * The skill Magic Staffs didn’t apply to two-handed mage staffs, this

    has been fixed

    * Temple Guard combat art Battle Extension did not work correctly in

    combos, this has been fixed

    * Seraphim combat art BeeEffGee is now capped at level 200; the tooltip

    has been fixed accordingly

    * Shadow Warrior combat art Reflective Emanation reflected conditions such

    as blindness and stun and not just the damage, this has been fixed

    * Several combos did not work correctly when combat arts with different

    targeting systems were combined, e.g. area spells first and direct

    damage such as flash second. This has been fixed

    * Some descriptions for combat art modifications were misleading or wrong.

    They have been corrected.

    * Bossmonster "Carnach" teleported one last time while dying, this has

    been removed.

    * Unforging items at the blacksmith broke the forge slots in rare

    occasions, this has been fixed.

    * Fixed an issue where OpenAL caused noisy sounds in the main menu after

    leaving a game session.

    * Pressing [print] did not save screenshots when a dialog window was open.

    This window will only be seen in the screenshot when both [ctrl] and

    [print] are being pressed.

    * Typing [% n] into the chat crashed the game, this has been fixed.

    * The tooltip of special mounts had value discrepancies at a trader and in

    the inventory.

    * Framerate drop caused by certain graphical effects has been lessened.

    * Added more pictures for quest targets in the quest log.

    * Fixed an issue in the MP server list that could cause players to join a

    different server than the one that had been selected

    * The mastery of the skill Riding now unlocks the correct bonuses.

    * Lore-skills increased the casting speed more efficiently than stated in

    the tool tip.

    * Skill Spell resistance did not work in some cases, this has been fixed.


    12/12/2008; Version 2.34.0:

    New Content:

    * New area with 24 aboveground sectors and about 6 additional underground
    sectors

    * New textures and objects to create a snowy landscape

    * Additional sounds for the snowy landscape

    * 20 new creatures

    * New NPCs

    * New full quest chain

    * Additional armor set for each character

    * New armor items and weapons


    Fixes:

    * It was not possible to load an old save after patching, if the
    character in the old save had an item in their hand (held by the mouse
    pointer) at the time the save occurred.

    * Characters over lvl 61 were unable to create game channels (only able
    to join them).

    * Sometimes after rebirth at a resurrection monolith, the character
    started at an incorrect position on the map leading to a dead end.

    * The fourth Guardian of the Big Machine could sometimes be killed while
    it still idled. This skipped the end boss fight.

    * Crystal Monster: The lightbeam adjustment didn’t rotate which led to
    confusion about why the hero was stunned.

    * When tabbing out of the game then going back, the position of the
    mounted hero had changed.

    * Temple Guardian’s “Amplifying Discharge” with Mods 1b & 2b "
    Ricochet": Rebounding projectiles did not cause further damage after
    the first rebound.

    * Temple Guardian’s “Combat Alert” with Mod 1a "Assault": The
    increase in attack value was not shown on the tooltip.

    * Temple Guardian’s “Dedicated Blow”: The damage conversion for
    'prone to ice' for fire elementals converted damage into poison.

    * High Elf’s “Blazing Tempest” dealt too much damage.

    * High Elf’s “Fire Demon” with just achieved mod "Enliven": The
    increased damage was only visible after changing the CA slots. New
    damage is now instantly shown.

    * High Elf’s “Glacial Thorns” dealt too much damage and caused
    massive frame rate fall off when used on bosses.

    * The “Fire Demon” and “Moribund Animus” buffs restarted
    automatically. Now you need to reactivate them again manually.

    * Inquisitor‘s “Ruthless Mutilation” didn’t work properly with
    ranged weapons.

    * Shadow Warrior’s “Rallied Souls” with Mod 1a "Armament"
    resistance values were too high.

    * Seraphim’s “Archangel's Wrath” with Mod 1b "Salve": Additional
    fireball was added but damage didn’t decrease.

    * At the end of a combat-art move the Dryad erroneously shot another
    round of shuriken/knifes.

    * Dryad’s Hireling “Moribund Animus” no longer lies down every few
    seconds.

    * It was possible to forge high-level items into low-level weapons and
    armor. This could lead to overpowered items. Now the highest level of
    the forged items will be the new level of the item.

    * Slot boni on forged items didn’t work properly. Now silver slots give
    7 % bonus and gold slots give 15 % bonus.

    * Item bonus "+x to all CA’s" didn’t work correctly.

    * Monster attacks had a motionblur-effect that lasted too long.

    * The audio option “Character Effects on Center” had no effect on
    playback in 5.1 surround sound.

    * Several sound issues fixed for boss music, deathsplatter-effect and
    unique items.

    * Missing sound profiles added for T-mutant Human and High Elves as well
    as for new mini-bosses.

    * All sounds were initiated with a short snapping sound.

    * Singleplayer CoOp: When you started an SP game and opened the game as
    MP, the server started without a name. Now the name is
    CharacternameXXXX where XXXX stands for a random 4 digit number.

    * Rivers had dust clouds instead of water splashes.

    * Inventory picture for “Celdrahil's Gloves” was missing.