• bepe79
    #7256
    03/03/2009; Version 2.40.0:

    New Features:

    * nVidia PhysX technology implemented for two combat arts of each
    respective hero
    o Direct impact on immediate environment
    o Particle effects
    o Variable wind speeds

    * Pause functionality for single player mode (default key [P])

    * Controls for minions:
    o Attack range
    o Attack mode
    o Select opponent

    * New achievement system (available in logbook)

    * Turn characters 360° in the character selection screen

    * Inventory screen changes: Equipped items now have a new layout
    which is individual for each character

    * The Crystal Planes now feature a new quest series as well as new
    opponents

    * New items may drop

    * Three new mini bosses. All mini bosses now have their own quests.

    * The logbook now features a new graphical appearance.

    * New options under „Audio Settings“ to adjust the frequency of battle
    chat

    * New death screams for all creatures even if battle chat has been set
    to „Never“ under „Audio Settings“

    * Added a tool tip display for the duration of purple and blue potions

    * Incoming messages will now open the chat window. After seven seconds
    the window will close automatically

    * New option under „Audio Settings“ to switch acoustic notifications
    for chat messages on or off.

    Bug Fixes:

    * Several causes for crashes have been fixed.

    * The Dryads' shrunken heads now work as intended, boosting the
    effectiveness of the combat arts Malicious Totem, Black Curse and
    Viperish Disease.

    * The bonus Deadly Wounds does no longer stack. In extreme cases
    the overall hitpoints were reduced to 1 due to that issue.

    * The bonus Deep Wound does no longer stack. In extreme cases
    the overall hitpoints were reduced to 1 due to that issue.

    * Fixed an issue that dead horses could be mounted in certain
    situations.

    * Fixed an issue that mounted heroes did not sustain damage when
    they touched a T-Energy pool.

    * Heroes will now sustain the correct amount of damage when touching a
    T-Energy pool.

    * Heroes will now sustain damage when they walk through the boss monster
    "Swirling Mist of Miasma" ("Fog Monster").

    * The boss monster "Swirling Mist of Miasma" ("Fog Monster") now fires
    projectiles.

    * The skill Alchemy now increases the amount of health replenished
    by healing potions.

    * The modification Evade of the Inquisitor's combat art Reverse
    Polarity will now be displayed correctly in all parts of the interface.

    * Damage over time did work properly for Elite Boar Riders. This has
    been fixed.

    * The Divine Gift Kuan's Breath also effected opponents who were above
    the defined maximum opponent level. This has been fixed.

    * Various fixes concerning Pierce.

    * "Power leveling" using the the combat art Expulse Magic on the
    "Swirling Mist of Miasma" ("Fog Monster") is no longer possible.

    * Fixed the faulty damage display of the boss monster "Facetteleon".

    * When several boosts were active, the fist boost to terminate also
    ended all other boost graphics effects even if the remaining boosts
    were still active. This has been fixed.

    * The faulty damage of the modification Self Repair of the Temple
    Guardian's combat art Jolting Touch has been fixed.

    * The faulty damage of the Seraphim's combat art Pelting Strikes has
    been fixed.

    * Corrected several translation errors in English and French.

    * Fixed wrongly saved values of the explored map.

    * Amulets and rings have become distinctly different now. This will apply
    to all amulets including already existing ones.

    * Pressing [Del] when the cursor is positioned at the start of a
    text field in the menu does no longer cause crashes.

    * Fixed an issue that Blacksmith Arts could not be removed from forge
    slots if they had been placed there temporarily.

    * The Closed Net player chest accessible for all characters was deleted
    when players logged in to the Open Net lobby for the first time. This
    has been fixed.

    * Sometimes, items that we rearranged in the inventory were lost due to
    server lag. This has been fixed.

    * Fixed an issue that made it impossible to open a server for
    diffculty levels gold or higher even if the character met the
    requirements.

    * Fixed an issue that made it possible to switch from a hardcore
    game to a default game and vice versa via the Buddy list.

    * The skill Toughness will no longer yield strange results in higher
    levels. Warning: Toughness did block high amounts of damage even while
    being broken. Since the fix, Toughness works more predictable, but might
    therefore be less effective in some situations.

    * The mini boss Forest Guardian will now scale to the player's
    level who is close to him rather than that of the first player who
    entered the server.

    * The unique spear Gronkor's Downfall does no longer carry a bonus
    for ranged weapons.

    * All mounted opponents now fight and die as intended.

    * The acoustic signal of the heartbeat sometimes did not end. Now, the
    heartbeat sound will play no longer than twelve seconds.

    * The survival bonus will increase at a slower rate.

    * The Dryad's combat art Malicious Totem will now have a stronger effect
    when the proper shrunken head is being used.

    * The Temple Guardian's combat art Furious Emblazer is now more
    powerful.

    * The Seraphim combat's art Divine Protection now has a slightly
    reduced duration per level.

    * The amount of experience points per killed opponent will no longer
    be as drastically reduced on very high levels as before.

    * The safe area (spawn protection) around resurrection monoliths has been
    extended; monsters will not attack players immediately anymore.

    * Several side quests have been fixed

    * Throwing daggers will now rely on dexterity rather than strength

    * The skill Magic Staffs didn’t apply to two-handed mage staffs, this

    has been fixed

    * Temple Guard combat art Battle Extension did not work correctly in

    combos, this has been fixed

    * Seraphim combat art BeeEffGee is now capped at level 200; the tooltip

    has been fixed accordingly

    * Shadow Warrior combat art Reflective Emanation reflected conditions such

    as blindness and stun and not just the damage, this has been fixed

    * Several combos did not work correctly when combat arts with different

    targeting systems were combined, e.g. area spells first and direct

    damage such as flash second. This has been fixed

    * Some descriptions for combat art modifications were misleading or wrong.

    They have been corrected.

    * Bossmonster "Carnach" teleported one last time while dying, this has

    been removed.

    * Unforging items at the blacksmith broke the forge slots in rare

    occasions, this has been fixed.

    * Fixed an issue where OpenAL caused noisy sounds in the main menu after

    leaving a game session.

    * Pressing [print] did not save screenshots when a dialog window was open.

    This window will only be seen in the screenshot when both [ctrl] and

    [print] are being pressed.

    * Typing [% n] into the chat crashed the game, this has been fixed.

    * The tooltip of special mounts had value discrepancies at a trader and in

    the inventory.

    * Framerate drop caused by certain graphical effects has been lessened.

    * Added more pictures for quest targets in the quest log.

    * Fixed an issue in the MP server list that could cause players to join a

    different server than the one that had been selected

    * The mastery of the skill Riding now unlocks the correct bonuses.

    * Lore-skills increased the casting speed more efficiently than stated in

    the tool tip.

    * Skill Spell resistance did not work in some cases, this has been fixed.