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  • Agamemnon
    #308
    Next Update
    Current target release is for October. Feature set is not finalized and status of publishers readiness to test and distribute is unknown.

    The following list contains the publically known changes and new features in the next update. This is not a comprehensive list.

    Various AI system updates and choreography improvements.
    Major AI turn time optimization.
    Fixed a known issue where setting the fleet stance to break off would permanently remove all ships from the field.
    Added an advanced hack to force single CPU affinity by setting ForceSingleCore=<CPU-#> in the [CPU] section of sots.ini. This is for the convenience of players with certain dual-core PC configurations that exhibit Windows timing bugs.
    Some changes made to reduce redundant news events.
    New out-of-character channel added to in-game chat to facilitate game organization and planning.
    The squad assignment buttons in the fleet manager screen can now be selected with the 1-5 keys.
    It is now possible to select which command fleet to use before entering combat.
    The old empire fleet summary screen has been replaced with a new screen that includes new filtering and sorting options.
    Fixed known issues where tac AI was assigning ships in combat to the wrong squads.
    Research boosting now behaves as designed.
    Fixed known issues where specific ship designs would not move/rotate.
    Unused research points are now refunded.
    Host can now adjust time limits for a game in progress.
    Fleet hold fire now affects planet missile launching.
    Ramscoop fleets now correctly display a green move line regardless of distance.
    Added particle system view distance slider to graphics options.
    Fixed known issue with player profiles that sometimes caused special victory badges not to appear when they should.
    Addressed occassional problem where human pathfinding would take a longer FTL route than it should.
    Some combat load time optimizations.
    Increased exclusion area around ships in the on the fleet layout screen.
    Fixed Liir close-to-attack behavior.
    Tightened up rift map type.
    Fixed a known issue where rejoining a game in progress might cause a sync error.
    Improved combat auto-resolution.
    Camera zoom can now be cycled through preset distances with the V key.
    Targets can be specified for node missiles once again.
    Weapon panel feedback improvements in combat.
    Fixed rare collision bug where solid objects would pass through each other in combat.
    Fleets now follow their intercept targets all the way into systems.
    Fixed known cases where fleet interception did not work as intended.
    Fixed known potential crashes that might have occurred when a colony with a build queue was destroyed.
    Player eliminated status is now correctly displayed for those rejoining a game in process.
    Player ranks are now displayed on player slots.
    Fixed situation where it was possible to break ships off in combat without having a command ship present.
    Fixed known issues where AI ships might sometimes start on top of each other in combat.
    Fixed potential crash that could occur when intercepting a fleet that goes out of sensor range on the star map.
    Fan created ship badges