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  • Norby646
    #106914
    Na hogy legyen mit olvasgatnotok:


    Changelog

    Test Drive Unlimited Advanced Options (80%)
    Ace Level Fix (you don't need the intra race victories anymore)
    New Avatar Selection
    Gamespy bypass



    Test Drive Unlimited Advanced Options
    Test Drive Unlimited Advanced Options is a lite patcher that allow you to modify your game as you which. There are 2 versions of the soft:

    TDU Advanced Options - User Friendly
    TDU Advanced Options



    The first one is designed for any TDU player who want to have fun and a better game experience. The second one is obviously the full version, for anyon who would like to mess around with TDU.
    Here is the features list at the moment (I'd say 80% of the job is done):
    TDU Advanced Options - User Friendly

    Enable FPS draw
    Enable/Disable FX
    Enable/Disable Player Model (in Freeride)
    Enable/Disable Police
    Enable Hardcore Mode
    Edit AI cars capacity
    Edit Profile Name (need to save game to accept the change)
    Unlock All Roads
    Enable Challenges in Hardcore Mode (instable)



    TDU Advanced Options - Full Version:



    Enable FPS draw
    Enable Position draw
    Enable/Disable 3D Road Raycast
    Enable Aircraft trace
    Edit Acceleration Capacity
    Add Rolling Force
    Add Yaw Force
    Enable boat trace
    Brake Capacity
    Cinematic Car Speed (PID)
    Cinematic Path Trace (PID)
    Debug Draw AI Road Manipulation
    Debug Draw Car Status
    Debug Draw Collision Risk
    Debug draw Display Culling Shapes
    Debug draw Entities Names
    Debug Draw Gme Objects
    Debug draw Display JunctionDetail
    Debug draw Junctions ID
    Debug Draw Display Last path
    Debug draw Last Search
    Debug draw Display NetInterp
    Debug draw Display Removed Vehicles
    Debug draw Display Road Buckets
    Debug draw Display RoadMap
    Debug draw Display Scenaric CarPosition
    Debug Draw Display Sim Bubble
    Debug Draw Display Sim Groups
    Debug draw Display Traffic Lights
    Debug draw NavPath Details
    Debug draw Path AI cars
    Debug draw Toggle PID speed graph
    Debug draw toggle PID steer graph
    Debug draw toggle Speed graph
    Delock All Clothes (what 1.68 already done)
    Disable Acceleration
    Disable Area Loading
    Disable Road Collision
    Display Demo Zones
    Display Entity Position
    Display Pedestrians (doesn't work because of a problem in the .bnk I think)
    Display Doppler Debug
    Display Volumes
    Display/Hide Map Texture
    Draw Debug Cam Ray Cast
    Draw Debug Suspension mode
    Draw Debug Physics
    Draw debug Physics_carphys (instable)
    Draw physics mode roads
    Draw physics objects (instable)
    Enable/Disable Doppler
    Enable/Disable FX
    Enable/Disable Player Model
    Enable/Disable Police
    Edit Engine Inertia
    GME debug INfos
    Game MEchs Debug (don't use in speedrace!)
    Gearbox Intertia
    Gravity Coef
    Gravity Height Max
    Grip Coef
    HDRI Middle gray
    Hack Lat Grip coef max
    Hack Lat grip coef min
    Hack Lat Grip Speed Max
    Hack Lat Grip Speed Min
    Enable/Disable Hardcore Mode
    Hide all challenges
    Enable Challenges In Hardcore Mode
    Edit InCar Light Modulator
    Install Cheat Cars
    Edit Lumfilter threshold
    Enable memory pool for Ai
    Max AI physics Car
    Max visible length to player (for AI)
    Micro Trace
    Overturn Capacity
    Parked AI Max Count
    Pause/Unpause Car
    Position/Spot Debug
    Power over mass
    Edit Profile Name
    Remove Hawai World position
    Render Type
    Replay Mode (??)
    Resist vs Grip Coef
    Ride Height Max Front
    Ride Height Max Rear
    Susp Lengt coef
    Susp Rate Coef
    Susp Sharpness
    Trace Road
    ToneMap adapt value
    Torque over mass
    Traffic Max Count
    UI .vmf adaption
    Unlock All Roads
    Vehicle max count
    Waiting for Flush
    Weather Debug
    Wireframe Trace