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#106914
Na hogy legyen mit olvasgatnotok:
Changelog
Test Drive Unlimited Advanced Options (80%)
Ace Level Fix (you don't need the intra race victories anymore)
New Avatar Selection
Gamespy bypass
Test Drive Unlimited Advanced Options
Test Drive Unlimited Advanced Options is a lite patcher that allow you to modify your game as you which. There are 2 versions of the soft:
TDU Advanced Options - User Friendly
TDU Advanced Options
The first one is designed for any TDU player who want to have fun and a better game experience. The second one is obviously the full version, for anyon who would like to mess around with TDU.
Here is the features list at the moment (I'd say 80% of the job is done):
TDU Advanced Options - User Friendly
Enable FPS draw
Enable/Disable FX
Enable/Disable Player Model (in Freeride)
Enable/Disable Police
Enable Hardcore Mode
Edit AI cars capacity
Edit Profile Name (need to save game to accept the change)
Unlock All Roads
Enable Challenges in Hardcore Mode (instable)
TDU Advanced Options - Full Version:
Enable FPS draw
Enable Position draw
Enable/Disable 3D Road Raycast
Enable Aircraft trace
Edit Acceleration Capacity
Add Rolling Force
Add Yaw Force
Enable boat trace
Brake Capacity
Cinematic Car Speed (PID)
Cinematic Path Trace (PID)
Debug Draw AI Road Manipulation
Debug Draw Car Status
Debug Draw Collision Risk
Debug draw Display Culling Shapes
Debug draw Entities Names
Debug Draw Gme Objects
Debug draw Display JunctionDetail
Debug draw Junctions ID
Debug Draw Display Last path
Debug draw Last Search
Debug draw Display NetInterp
Debug draw Display Removed Vehicles
Debug draw Display Road Buckets
Debug draw Display RoadMap
Debug draw Display Scenaric CarPosition
Debug Draw Display Sim Bubble
Debug Draw Display Sim Groups
Debug draw Display Traffic Lights
Debug draw NavPath Details
Debug draw Path AI cars
Debug draw Toggle PID speed graph
Debug draw toggle PID steer graph
Debug draw toggle Speed graph
Delock All Clothes (what 1.68 already done)
Disable Acceleration
Disable Area Loading
Disable Road Collision
Display Demo Zones
Display Entity Position
Display Pedestrians (doesn't work because of a problem in the .bnk I think)
Display Doppler Debug
Display Volumes
Display/Hide Map Texture
Draw Debug Cam Ray Cast
Draw Debug Suspension mode
Draw Debug Physics
Draw debug Physics_carphys (instable)
Draw physics mode roads
Draw physics objects (instable)
Enable/Disable Doppler
Enable/Disable FX
Enable/Disable Player Model
Enable/Disable Police
Edit Engine Inertia
GME debug INfos
Game MEchs Debug (don't use in speedrace!)
Gearbox Intertia
Gravity Coef
Gravity Height Max
Grip Coef
HDRI Middle gray
Hack Lat Grip coef max
Hack Lat grip coef min
Hack Lat Grip Speed Max
Hack Lat Grip Speed Min
Enable/Disable Hardcore Mode
Hide all challenges
Enable Challenges In Hardcore Mode
Edit InCar Light Modulator
Install Cheat Cars
Edit Lumfilter threshold
Enable memory pool for Ai
Max AI physics Car
Max visible length to player (for AI)
Micro Trace
Overturn Capacity
Parked AI Max Count
Pause/Unpause Car
Position/Spot Debug
Power over mass
Edit Profile Name
Remove Hawai World position
Render Type
Replay Mode (??)
Resist vs Grip Coef
Ride Height Max Front
Ride Height Max Rear
Susp Lengt coef
Susp Rate Coef
Susp Sharpness
Trace Road
ToneMap adapt value
Torque over mass
Traffic Max Count
UI .vmf adaption
Unlock All Roads
Vehicle max count
Waiting for Flush
Weather Debug
Wireframe Trace