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  • Bucser
    #20455
    "Early on we decided we weren't going to support DirectX 10. We were just going to work on increasing the visual quality with what we had with DirectX 9. If we had DirectX 10 support we could have had the AA in there, but we don't have any. The shadows, at least from the forums and what I'm seeing, I think a lot of people don't understand that the shadow density is only designed for a certain type of light in the game. In the daytime there's a general shadow that covers the entire world. That is hooked up directly to the video mode. It scales automatically with resolution. So the higher the resolution you set the game, the higher your shadow, mirrors, water, reflection, everything automatically scales. "

    Ezt a bullshitet....