• Icebird
    #3745

    ENGINE CHANGE LOG
    =================

    1.01 - New: Support for improved UI in dialogs during joining to dedicated server

    1.01 - Changed: normal maps are not used when using "shading quality" "very low"

    1.01 - Improved: AI pathfinding failing less often now

    1.01 - Removed: function exportLandscapeXYZ

    1.01 - Fixed: Tonemapping was not involved in the flare color calculation

    1.01 - Fixed: NULL RT texture can be created now if possible as a shadow buffer resource - it will save some video RAM when using nVidia SB technique

    1.01 - Fixed: 1x1 texture is created now as a shadow buffer resource, when using retail version of the DX - it will save some video RAM when using nVidia or ATI SB techniques

    1.01 - Fixed: Fixed bug in texture management. All textures could have been thrown away under certain conditions

    1.01 - Fixed: crash when out of videomemory

    1.01 - Fixed: AI sometimes did not react to change formation command

    1.01 - Fixed: AI more actively scanning visually for enemy when his position is not known.

    1.01 - Fixed: AI sometimes planned path through walls

    1.01 - Fixed: AI sometimes did not found path around mountains

    1.01 - Fixed: Message: No entry 'bin\config.bin/CfgMarkers.'

    1.01 - Fixed: Dedicated server can retranslate Voice Over Net packets

    1.01 - Fixed: Possible crash when exiting multiplayer game.

    1.01 - Fixed: Possible crash when hosting MP session

    1.01 - Fixed: LOD selection for clutters was not working properly

    1.01 - Fixed: Very low shading quality settings now invoke usage of very cheap shader for trees

    1.01 - Fixed: Display for mission selecting / voting on dedicated server - mission list fixed

    1.01 - Fixed: Crash in multiplayer lobby screen

    1.01 - Fixed: Debriefing - mission duration info was wrong in campaign

    1.01 - Fixed: Command interface, with ALT held should move cursor

    1.01 - Fixed: Improved AI reaction to soldier being hit nearby.

    1.01 - Fixed: Improved AI reaction to friendly units observed being killed.

    1.01 - Fixed: AI reaction improved for enemies disembarking vehicles.

    1.01 - Fixed: Unicode used for dedicated server console output.

    1.01 - Fixed: Unicode used for debugger output (OutputDebugString)