• Sanyix
    #2248
    A rádiós beszélgetésből a lényeg armedassault.eu-ról.
    We will NOT have thermal sights, the game DO use HDR lightning, so it can be modable.
    Weapons can be configured with different configs. For example silences
    We will still be able to use custom faces in both SP and MP
    Ironsights is 3D
    TrackIR will function for both soldiers on ground, but it is also implemented for crew members in vehicles.
    Inventory is incriesed and it is made easier to use it while in combat
    Ingame voice is implemented in Armed Assault like in OFP, but will also work using sockets (not directplay - red).
    Flightmodel is greatly increased, and BI is calling it "semi-realistic" - so you can easy spot a "newbie" among more experienced pilots.
    The sound engine have been redone. Soundwaves can get blocked by obstacles such as hills etc. Sound-speed is still modelled of course.
    Wound-textures and injury-system is still the same as OFP(so far).
    Island size is above 400 km2 - Terrain will be very different on different locations on the island.
    ArmA is based upon the same engine as VBS2
    We will probably see a new ArmA trailer later on.
    You will be able to 'chop' down a tree
    Artellery will be available - Paul doesn't know how, but he sure knows it's there :)
    You can have thousands of soldiers in a mission on the same time