Ultimately, what we have here is one of the best down-ports we've seen in a while. Transitioning a game from a modern platform to less powerful hardware is not a trivial task. The sheer number of technical features included in the Xbox One version seems to suggest that Crystal Dynamics went all-in from a visual perspective during its creation - it does not feel as if its vision for the game was limited by the need to release the game on Xbox 360.
tl;dr
- native 720p
- fxaa
- 360 has less shimmering thanks to less materials
- shadow resolution is less than half of xbone
- no tessellation
- no tressfx
- pretty stable 30fps, a lot more drops than the xbone, but also occasionally performs slightly better thanks to a much lower load to deal with
- has a lower quality SSAO solution
- low quality texture filtering
- input lag on 360 is noticeably better than xbox one
- completely serviceable version of the game