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  • Totti5
    #150978
    I've played Metro Last Light for hours on PS4 and Xbox One and that 60fps is basically locked. Obviously some of the PC high-end features are reduced or altered, but in an age where not even Naughty Dog can't run its last-gen title consistently at 1080p60 on PS4, what is the secret of your success?

    Oles Shishkovstov: There is no secret. We just adapted to the target hardware.

    Digital Foundry: Surely the easier path would have been to lock at 1080p30 and concentrate on integrating as many high-end rendering features as possible. Why target 60fps over 30fps?

    Oles Shishkovstov: Because we can! Actually for the next unannounced project, the designers want more and more of everything (as usual) and quite possibly we will target 30fps.

    Look, we shipped a rock-solid 60fps game with the quality right in the middle between the high and very high preset of the PC version. Let's discard around 30 per cent of frame-time for post-processing (as this is basically a constant cost) - so we are at around 11ms for the stuff on screen. Now just imagine if we do target 30fps, that would enable around 2.5 times better, richer visuals.

    Következő Metro ( már ha az lesz ) 30 fpsel fog menni, mert 2.5!!!-ször több vizuális csicsa lehetséges majd mint 60 fps mellett.

    Érdekes interjú, érdemes átolvasni. Beszél a fejlesztésről, a két nextgen gépről, a PS4 erő fölényéről stb...

    Metro Redux: what it's really like to develop for PS4 and Xbox One
    Utoljára szerkesztette: Totti5, 2014.08.27. 11:09:48