>Good stealth games afford the player a flexible approach and a viable, if fraught, means of getting out of trouble if things go wrong. LOS2 omits the former - there is only ever 1 solution, and forcibly disables melee powers
>Platforming:
>Banal and unfailable linear platforming...
>Plot/Script:
>Voice talent wasted on a hokey script....
>Visuals:
>Even more shocking than the unimaginative visual design is how rough it all looks: Running at 720p but seemingly rendered some way south of this, this is a jagged mess with textures that, at times wouldn't look out of place in a PS2 game
>Unlockable concept artwork...squirelled about the place....we found one piece in a bin bag, which felt appropriate in a sad sort of way
>Combat
>The sole saving grace is the combat system.
>The boss fights are the high points of both character and combat design...
>General
>There may be a half-decent 10 hour game in here somewhere, but instead what we have is streched beyong breaking point and padded with dreary filler