#138151
"biztos" bazi hasznos, hogy az a 32 megás rész 30-40%-al gyorsabb lesz :))
amugy nyilván minden plusz jól jön, de...
"Microsoft tells developers that the ESRAM is designed for high-bandwidth graphics elements like shadowmaps, lightmaps, depth targets and render targets. But in a world where Killzone: Shadow Fall is utilising 800MB for render targets alone, how difficult will it be for developers to work with just 32MB of fast memory for similar functions?"