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  • arty
    #138151
    "biztos" bazi hasznos, hogy az a 32 megás rész 30-40%-al gyorsabb lesz :))

    amugy nyilván minden plusz jól jön, de...

    "Microsoft tells developers that the ESRAM is designed for high-bandwidth graphics elements like shadowmaps, lightmaps, depth targets and render targets. But in a world where Killzone: Shadow Fall is utilising 800MB for render targets alone, how difficult will it be for developers to work with just 32MB of fast memory for similar functions?"

    :))