Best Way / 1C / Ubisoft - www.facesofwargame.com - SHoWWII Sequel - 2006 Summer
  • m1garand
    #871
    Faces of War: Official patch 1.04.1
    =====================================

    Common
    ~~~~~~~~~~~~~~~~~~~~~~~~
    - profiles & screenshots will be placed into folder <my documents>/my games/faces of war/
    - now profile can be deleted from game
    - some localization issues fixes
    - several game crashes fixed
    - many missions bugs fixed
    - game will use 5 autosaves in cycle, not just one
    - xfire support
    - fixed some mistakes in models and missions
    - improved game performance


    Interface (single & multiplayer)
    ~~~~~~~~~~~~~~~~~~~~~~~~
    - minimap zoom-in and zoom-out
    - big map (key M)
    - fixed single unit selection when pause is turned on
    - unmanned vehicles are shown in squad panel
    - guns will have diffrent icon in squad panel
    - ability to assign keys 1..9 to single units
    - alternative unit selection system (available via game options)
    - marked tabs in interface
    - fixed: camera not following unit in direct control after save/load
    - can move camera with keyboard in pause
    - components that can't be repaired are marked with black color
    - fixed soldiers talks on grenade throwing
    - more informative unit icons in single player
    - displays right amount of bazooka ammo, if soldier have panzershreck in its inventory
    - fixed: game crashes if player tries to load savegame, that was not available by game progress (for example, if you take savegame from a friend)
    - fixed: game crashes on tank explosion, if shell was selected on weapon panel
    - fixed: on scenario start slowdown and scrolling is not turned off


    Interface (multiplayer)
    ~~~~~~~~~~~~~~~~~~~~~~~~
    - host name and player name are separated
    - ping now shown on all clients in game and in session
    - ping on all open games in lobby
    - ability to change game type and map in session
    - option to turn flora respawn off
    - displays client disconnection reason
    - message "player xxx is gone" is turned off
    - statistics sorting
    - statistics in cooperative for all players
    - displays client's PC performance in session and in game
    - ability to change password in session
    - chat enchancement
    . colored messages depending on sender
    . private messages
    . copy/paste to clipboard
    - improved reinforcements panel (more useful info)
    - ability to quick lock/unlock password protected session
    - ability to set comment for session (select session in lobby to view it)
    - ability to set up max players count in session
    - displays missing mods/resources upon connection
    - fixed: game crush, if all missions in lower line passed and not all missions passed in upper line
    - fixed: repaired or captured units not shown in left panel
    - separate color on minimap for human players in cooperative game
    - improved display of private messages in game
    - player is warned about private message sent to non-existing recipient


    Graphics
    ~~~~~~~~~~~~~~~~~~~~~~~~
    - reworked fog of war
    - unlocked camera
    - fixed "unable to run game" issue on some Radeons
    - realistic reflections on water
    - game allowed to run (after user request) if not enough video memory available
    - standard minimum and maximum camera distance to the ground for all maps
    - maximum zoom out is increased by 20%


    Game (single & multiplayer)
    ~~~~~~~~~~~~~~~~~~~~~~~~
    - grenade movement trail
    - no ricochet for bazooka and howitzer shells
    - lowered howitzer's accuracy
    - lowered restitution for grenades
    - sapper clear mines upon detection
    - fixed fast destruction of buildings by AP shells and bazooka
    - don't stand up on order "attack", if soldier can shoot from current position
    - now squad follows closer to commander
    - fixed installation of AT hedgehogs and dynamite
    - other soldiers don't prevent coming to items or boxes
    - fixed path planning for cars and cannons
    - tank slowing down while crushing buildings
    - soldier will not throw grenades, if he can shoot enemy or enemy is too close
    - don't shoot enemy soldiers with bazooka
    - fixed aiming of stationary artillery and self-propelled artillery
    - no more standing corpses in water after save/load
    - more realistic damage/penetration system
    - improved attack point location for commands: attack, throw grenade, shoot bazooka...
    - improved path planning for soldiers in covers
    - improved soldiers distribution for move-to-cover command
    - fixed: unable to see enemy after load, if you unit saw enemy before save (tactics difficulty)
    - fixed: enemy seen in fog, however you should not see it
    - fixed: planted bushes don't obscure visibility
    - covers are now displayed inside buildings
    - lowered ammo wasting for player units
    - fixed: crushing constructions/buildings with vehicles
    - fixed: soldiers in APC are killed, when APC moves through other moving objects
    - changed unit appear/disappear time in fog
    - fixed: unavailable places in cannons in rare cases
    - constant visibility for units in buildings is turned off
    - only prone covers in bushes for prone unit
    - higher target priority on tanks for cannons and other tanks
    - fixed: stationary mguns are very hard to disable with frag grenade or HE shell
    - fixed behaviour for "hold position" - now soldiers must stand still.
    Dropped weapon pick up allowed. Soldier is allowed to lie down under heavy fire.
    - fixed: guns was able to kill themselves with blast
    - fixed grenade throwing from covers
    - fixed: after loading savegame units can start moving to commander
    - fixed: soldiers that lost their commander can start moving somewhere on rare cases
    - teleportation is turned off between neighboring covers
    - fixed soldiers drifting in covers
    - increased attach distance for guns
    - standing heavy loaded soldier will not become tired
    - fixed: armored van was always counted as enemy
    - fixed: movement speed of tracks on some tanks
    - soldiers will get out of gun or mgun if underwater
    - contused tank men will die faster
    - don't show weapons on invisible soldier
    - fixed: errors with models il-2 and fw-109 after explosion
    - don't count tank kill on turret break


    Game (multiplayer)
    ~~~~~~~~~~~~~~~~~~~~~~~~
    - improved scoring system
    - ability to set up limit on resources in game (like in Soldiers)
    - new color for "call in" buttons - if unit is charged, but can't be called in due to limits, then button is red, otherwise button is gray
    - more fragile tracks on tanks
    - turret and engine repair is allowed
    - new marking for flag zone
    - in "Frontline" mode mines are deleted only in flag zone
    - improved balance for "squads only" for all multiplayer modes
    - new command "abandon vehicle" (Key L)
    - better component-wise tank destruction in multiplayer
    - new gameplay options for multiplayer:
    . reinforcement - time-based, money-based with refund, money-based without refund
    . intensity - low (mostly diversions), normal (battle), high (meat-grinder)
    - ability to mask your field gun with bushes (new command for gun)
    - ability to place soldiers in buildings' windows (multiplayer only)
    - raised damage from blast wave in multiplayer
    - removed additional ammo from rocket vehicles in multiplayer game


    Multiplayer (technology)
    ~~~~~~~~~~~~~~~~~~~~~~~~
    - improved internet connection stability
    - improved lag for fast PCs in game
    - connection by IP is working now
    - more options open for modding in multiplayer modes
    - fixed: not a master of session on dedicated server
    - fixed: client crash on connection to dedicated server
    - interface lag 2x improvement in multiplayer (time between button press & action)
    - network code fixed. Game must work much smoother now.
    - improved caching - game load time will become sligtly longer, but again it will add more smoothness to game (especially then you crush something)
    - improved games list refresh on multiplayer internet game

    This message has been edited. Last edited by: Bot-59, Sat October 28 2006 02:0