• kHares
    #395
    Egyéb tippek a hivatalos forumról ha valaki nem nézné.

    Default.cfg-ben átírni

    soldiers
    {
    walkSpeed 0.0014 // old value: 0.0016
    runSpeed 0.0033
    walkFrInterval 90 // old value: 100
    runFrInterval 100
    rotateInterval 100
    }
    Removing a single zero after decimal point in walkSpeed and runSpeed
    values will significally speed up units animation in battles.

    camera
    {
    // all types of movement
    speed 0.015
    // when following an object, how far from the center of the screen it
    is allowed to go
    follow_dist 4
    // how far from the unit to jump when shooting
    preshoot_jump 0
    // wait this time after jumping to the unit before creating the bullet
    preshoot_delay 500
    // how long to wait looking at the explosion before shooting the next
    bullet from burst shoot
    shoot_retreat_delay 1000
    }
    Doing the same to speed value here will make camera do it's "selection
    scroll" so much faster.

    You can also speed up bullets/projectiles travelling animation.
    In Combat.xscr find line
    if (fasterUnits) si.speed = 4*si.speed;
    And change it to unconditional instead
    si.speed = 4*si.speed;

    Some more interesting pretty self explanatory constants from

    consts.xscr

    const int WORKSHOP_TECHNICIANS = 10;
    const int ADVANCED_WORKSHOP_TECHNICIANS = 30;
    const int LABORATORY_SCIENTISTS = 10;
    const int DOUBLE_LABORATORY_SCIENTISTS = 30;

    const float BUY_SELL_PRICE_NORMAL = 0.3; // normal buy/sell price is
    30% from production price
    const float BUY_SELL_PRICE_ALIEN_ARTIFACT = 0.4; // unknown ship item
    price is 10% from buyPrice

    Producting things for sale can be made profitable this way. Too bad
    it's not adjustable on per item basis.

    Inkább nézzétek meg.
    REngeteg egyéb jó dolog van itt, pl. lövéseket ne kövesse a kamera, permanens halál, valaki már csinált egy "hire/fire soldiers" opciós modot, gyorsbillentyűk stb.