• IMYke2.0.0.0
    #5554
    Tévedtem.

    The third generation Unreal Engine was designed for DirectX 9/10 PCs, the Xbox 360 and PlayStation 3.[2] Its renderer supports many advanced techniques including HDRR, per-pixel lighting, and dynamic shadows, and builds upon the tools available in previous versions of the engine. Unreal Engine 3 IPP (Integrated Partners Program) includes:

    * Nvidia PhysX[3]
    * OC3 Entertainment FaceFX[4]
    * RAD Game Tools' Bink Video
    * DivX, Inc.'s DivX
    * Quazal Technologies's Rendez-Vous and Spark [5]
    * Fonix Speech's VoiceIn and DecTalk [6]
    * Autodesk's Kynapse A.I. [7]
    * A.I. Implant for games[8]
    * IDV's SpeedTreeRT [9]
    * Pixel Mine Games's nFringe[10]
    * Autodesk's HumanIK[11]
    * Vivox's Precision Studio™ SDK[12]
    * EAX 5.0
    * Digimask's Diskmask SDK
    * Geomerics's Enlighten [13]
    * Allegorithmic's ProFX [14]
    * PhaseSpace's Motion Capture [15]
    * IGN's GameSpy [16]
    * Umbra Software's Umbra, dPVS, sPVS.[17]
    * Illuminate Labs's Beast[18]
    * NaturalMotion's Morpheme[19]
    * Scaleform GFx[20] Flash UI and Video
    * MÄK Technologies's Game-Link[21]
    * Audiokinetic's Wwise – WaveWorks Interactive Sound Engine[22]