• bodesz
    #600
    angol tudás kell azért ehez :D
    ez nem PC re készült de azért meglehet fejteni.

    Dunk Contest


    -------------------
    |I. Basic Controls|
    -------------------



    Move Player - Left Analog Stick
    Ball Toss/Alley-Oop - Right Analog Stick/C-Stick
    Modifiers - (Gathers, Dunks, and Alley-Oops) L or R or L+R
    Rotate Player - (On 180 Gathers) Left Analog Stick



    Gathers (On Approach)
    =======

    PS2 XBOX Gamecube
    === ==== ========
    1 Foot Gather - Square X B

    2 Foot Gather - O B X

    1 Foot 180 Gather - Triangle Y Y

    2 Foot 180 Gather - X A A


    Dunk Tricks (Just before takeoff)
    ===========


    Tomahawk - Square X B

    Pump - O B X

    Windmill - Triangle Y Y

    Clutch - X A A


    Timing
    ===========

    First off, I'll say that the best way to get timing down is in the Slam Dunk
    School- Advanced Practice. The trouble that most people have with timing is
    the button presses from gather to dunk. You'll usually need to press the dunk
    button just after the gather to get in the air. If the player consistently
    jumps half-heartedly, then you probably need to press the dunk button sooner
    or start the whole process sooner. Its usually pretty good to start from just
    inside the 3-point line.
    Once at the rim, holding the dunk button til just the right moment leads to a
    better finish(some dunks need to be held longer than others). A couple lead
    to a different finish for the dunk.
    Also 180 dunks can be turned into 360 (or 540/720) by rotating the left analog
    stick before takeoff.

    Note: higher spin dunks need to be held longer than 180s

    See Tips/Tricks Section for help on the 720/540 2 Hand-Reverse


    ==============================================================================


    ---------------
    |II. Modifiers|
    ---------------



    Pressing different combinations of L/R along with the dunk process will
    produce different results. (Ex. pressing '2 Foot Gather' then 'Tomahawk'
    usually leads to a two-handed tomahawk dunk, but if L is held then it becomes
    the Dee Brown 'cover the eyes' dunk). L/R also modify the alley-oops thrown
    (see ball toss section).

    Pressing L during the gather will reverse the spin/handing of the dunk.



    ===========

    Format-

    Modifier + Gather, Rotation, Modifier + Dunk

    Ex. L+R+gather, Pump = Behind The Back Dunk

    Ex. gather, 360, Tomahawk = 360 Tomahawk



    (From Baseline dunks go under the basket)



    From Baseline
    -------------


    any,Pump = 1 Hand Pump

    any,Clutch = Between Legs

    any,Windmill = 1 Hand Windmill

    any,Tomahawk = 2 Hand 180 Cockback



    (From HC means from anywhere but the Baseline)

    * = automatic 50 with good timing


    ==============================================================================


    --------------------------
    |III. 1 Foot Gather Dunks|
    --------------------------


    From HC
    ===========

    gather,Tomahawk = One Hand Tomahawk


    *gather,Pump = MJ Spread Legs from freethrow line


    gather,Windmill = Switch Hands Windmill


    gather,Clutch = One Hand Clutch


    *gather,Windmill(from alley-oop) = One Hand Freddie Jones Cockback


    gather,L+Clutch = Behind the Back (switch hands, not reverse)


    *gather,L+Windmill = Vince Carter Arm In Rim Dunk (Depending on how good you
    time and how long you hold you can get your armpit in the
    rim)


    gather,L+Clutch = Between the Legs


    gather,L+Tomahawk = 1 Hand Tomahawk


    *R+gather,Tomahawk/Windmill = 1 Hand MJ Rock The Cradle Dunk


    *R+gather,Clutch/Pump = 2 Hand MJ Rock The Cradle



    ==============================================================================


    --------------------------
    |IV. 2 Foot Gather Dunks|
    --------------------------


    From HC
    ===========

    gather,Pump = 1 Hand Cockback


    gather,Clutch = 1 Hand Clutch


    gather,Windmill = 1 Hand Windmill


    gather,Tomahawk = 2 Hand Cockback


    *gather,L+Pump = Between Legs Twice


    gather,L+Tomahawk = Dee Brown Cover the Eyes Dunk


    gather,L+Windmill = 2 Hand Windmill


    gather,L+Clutch = Between the Legs



    ==============================================================================


    ----------------------------
    |V. 1 Foot 180 Gather Dunks|
    ----------------------------


    From HC
    ===========

    gather,Pump = 2 Hand Reverse Pump


    gather,Tomahawk = 2 Hand Reverse Cock Between Legs(actually cock not switch
    hands)


    gather,360,Pump = 360 Statue of Liberty


    gather,360,Tomahawk = 360 Tomahawk


    *gather,0/360,Clutch = 180/360 Between the Legs


    gather,0/360,Windmill = 180/360 Windmill


    *gather,720,L+Windmill = 540 2-Hand Reverse


    *gather,720,R+Windmill = 720 Statue of Liberty



    ==============================================================================

    -----------------------------
    |VI. 2 Foot 180 Gather Dunks|
    -----------------------------


    From HC
    ==========

    gather,Tomahawk = 2 Hand Reverse Cock Between Legs


    gather,360,Pump = 360 Statue of Liberty


    gather,360,Tomahawk = 360 Tomahawk


    *gather,0/360,Clutch = 180/360 Between the Legs


    gather,0/360,Windmill = 180/360 Windmill(L on the gather gets you the VC
    windmill)


    *L+gather,360,Tomahawk = 2 Hand Lean Cockback



    ==============================================================================

    ---------------------------
    |VII. Ball Toss/Alley-Oops|
    ---------------------------


    Pressing L on non-backboard oops will send it off of the backboard

    Pressing R on backboard oops will send it in the air



    -Flick Up = 1 Hand off of backboard

    -Flick Left = Left Handed jumpshot in air

    -Flick Right = Right Handed jumpshot in air

    -Flick Down = Throw off ground off backboard

    -Hold Up = 2 Hand toss up in air

    -Hold Left = Left elbow in air

    -Hold Right = Right elbow in air

    -Hold Down = Fist bounce off of ground to the back board




    Rotate
    ===========

    -Left/Right to Up = Turn Around shoot/throw overhead in air

    -Left/Right to Down = Turn Around between legs off ground off backboard

    -Left to Down to Right or
    Right to Down to Left = Turn Around to one side off ground off backboard

    -Up to Left = Off of Back in air

    -Up to Right = Volleyball serve off of backboard

    -Down to Left = Right hand behind back in air(face forward)

    -Down to Right = Right hand between legs off ground off backboard(face forward)

    -Down to Left(hold left) = Left knee in air

    -Down to Right(hold right) = Right knee in air

    -Left to Up to Right(hold right) = off head in air

    -Right to Up to Left(hold left) = kick ball with right foot from behind in air

    -360 clockwise/counter-clockwise = put ball on ground, kick up overhead in air


    L+R+right analog stick = throw it off of the shot clock

    D-Pad up+right analog stick = throw it off the camera

    D-Pad left/right+right analog stick = off of left/right Jumbotron screen

    After a lob press L+O to do a front handspring


    ==============================================================================

    -------------------
    |VIII. Tips/Tricks|
    -------------------


    -Repeatedly doing the same dunks gets you lower scores

    -Catching an alley-oop on the way up leaves more time to do the better dunks

    -Practice at the same level you intend to play, since the delay for holding
    buttons gets shorter at harder difficulties

    -Getting a big finish will up the score you recieve

    -It is possible to do a previous dunk but perform it better to get a good score

    -Hold the dunk button to cancel the attempt

    -Alley-oops generally land you higher scores

    -You can get the most air by holding the gather until the last possible moment
    before the takeoff

    -Practice in Slam Dunk School(it works wonders)



    ****~*~*~*~****

    In the All-Star Game, Rookie Challenge, One on One, and Individual
    Practice modes, it is possible to throw yourself an alley-oop off of the
    backboard by pushing in the right stick then going up to catch it like a tip

    ****~*~*~*~****

    ==============================================================================


    -------------------------
    |IX. Catching Alley-Oops|
    -------------------------


    Due to requests I am dedicating a whole section to catching alley-oops.

    It is usally easiest to catch the basic lob alley-oops before they hit the
    ground(on some it is easier to catch them off of the bounce). You need to
    time the jump so that the ball gets close enough to the player's hands that
    he catches the ball during his jump. For the more advanced oops(ie. . off the
    camera), its takes some practice to get the timing/distance down. It is
    possible to do practically all of the dunks off of tosses, but you'll need
    to time the toss so that the player catches it JUST as he's leaving the ground.
    When doing alley-oop combinations, don't forget to hold the dunk button until
    the right moment for a big finish. Once you master catching alley-oops it is
    possible to get near perfect or perfect scores for reular dunks done with an
    alley combo(such as between the legs; guaranteed 50).



    ==============================================================================


    ---------------------------
    |X. 720/540 2 Hand Reverse|
    ---------------------------


    Theses are undeniably the two hardest dunks to pull off in the dunk contest.
    This is why I decided to dedicate a whole section to them.


    The Process
    ===========

    The tricks are done by using the 1 Foot 180 gather. After the gather, you
    need to rotate the left stick counter-clockwise twice. After the rotations
    cue the dunk with L+Windmill for the 540 2 Hand Reverse or R+Windmill for the
    720.


    The Rotations
    =============

    First off, the rotations need to be CLEAN(the stick must be pushed all the way
    out for the full duration of the rotations). It may be possible to do the
    dunks by rotating clockwise, but I have only been able to perform them by
    rotating counter-clockwise. Practice makes perfect here, as it takes time
    to be able to rotate the stick cleanly AND quickly.


    The Timing
    ===========

    I usually start the gather from a couple feet inside the 3 point line. Start
    rotating the stick AS SOON AS you input the gather. Once you complete 2 full
    rotations, cue the dunk. Let the dunk buttons go as the first 360 is being
    completed. If the player drops the ball, then hold it a bit longer.

    Note: On most of the other rotation dunks, it is possible to input the
    rotations while the player is in the air. This is not the case as the
    player will start the dunk with a windmill cupping the ball or the
    Statue of Liberty(meaning success) depending on wether you were able
    to input the full 720 before your player left the ground.



    ==============================================================================