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#3168
Titan Quest New Patch In The Works
The next Titan Quest patch is currently under testing, and while there is no specific release date yet, it should be arriving somewhere in the coming week. Iron Lore are looking into various crash bugs and have trerefor added a logging system which should help them identify the source. Apart from that some multiplayer issues have been adressed as well as some video and editor problems. Read more for a detailed fix list.
General:
Fixed NPC dialogue fading when bumped by pets
Fixed crash when loading a custom map in-game that contains a sheep herder
Fixed a word wrap error in monster and NPC name dialogs that appears in some languages
Changed mouse input to swap left and right buttons when the option is selected in Windows
Implemented logging system to track crashes in Titan Quest(tm). Upon a crash, Titan Quest(tm) will create a log file named "Exceptions.txt" in the My GamesTitan Quest directory.
Video:
Fixed crashes and graphical corruptions related to low video memory
Fixed a 'Fatal Error' message appearing when the game is booting up after the update process on a system with a Mobility(tm) Radeon® 9200
Improved video memory test to correctly identify 128 MB ATI Radeon® x300 and ATI Mobility(tm) Radeon® 9200 cards
Fixed graphic elements becoming corrupted when running NVIDIA® 6600 series card over a long period of time
Multiplayer:
Fixed slow down in gameplay due to large amounts of player chat
Fixed items being lost in the trade window if the server shuts down while the trade window is open
Editor:
Portal selection with the portal link tool can now be selected from the front and the back. Previously some portals required 180 degree rotation to be selected.
Portal status colors will now render properly with the portal link tool
Impassable terrain and sector layers will now be visible when using ATI cards
Fixed issue where building the mini-maps could discard unsaved work
Fixed the sector layer list not properly updating when deleting a sector type
Fixed system modal dialogs showing up behind the Editor window