• repvez
    #52369
    I-HAwk válasza a gépigényre:

    Well... assuming things will not change drastically performance wise than what currently is the dev version. I can tell you this:
    CPU - It's mostly the same as now, you need a good/decent CPU, but not must have something crazy.
    RAM - I suggest aiming for at least 16GB and if you can get 32, better. It's really cheap these days so shouldn't be a big deal.

    GPU: As HW advances, we become more and more depending on pixels. So while there are other considerations, it's pixel digesting that will dictate the minimum frame-rate most of time. Hence my recommendations:
    FHD res - Something like a GTX-1060, GTX-1660 should be good enough.
    2K res - I'm running here 2K res on a GTX-1080 and it's OK. There could be some bottlenecks at some cases but mostly fine.
    4K - I suggest a minimum RTX-2080 for 4K res.
    VR (When will come to BMS) - Grab the best you can. I don't yet have any performance experience with VR but I believe one should aim for the best GPU he can put his hands on.

    BTW, regarding mining - If you can, buy an expensive GPU and let it mine when not used. This way you can cover the cost in ~2-3 years. But that also depends on Electricity costs. Here in Israel mining is still profitable (Electricity cost will be ~25% of earnings, so still worth it). Prices suck so maybe this can be a solution. I might soon go for a RTX-3090 because of that.


    Egyrészt sztem a BMS-nek anyni elönye van , hogy mégha nem is a mostani high end GPU-ra terveznek is akkor is van jó nagy mozgástere amivel tudnak játszani a grafika jobbá tételén anélkül, hogy gond lenne belöle. Ha a régebbi gépeken ilyen szintre fel tudták hozni a grafikát és a DX9es években akkor a dx11 re átállva sok hely marad , hogy kis eröforrás felhasználással nagyot ugorjanak a megjelenésben vagy épp a fizika terén.