• Molnibalage
    #4045
    A változások listája.

    TFR changes (added to several a/c)
    Mirage 2000 plock fix
    Delete INS as an option in config editor
    NWS roll linking in cfg
    skin fixes
    - transparency in ships
    - F-16 transparency
    DF map UI fix
    Deuky's tod.lst made the current one (alleviates HUD visisbility issue)
    dogfight fixes
    tacetool.scf fix
    F-22 .dat fix
    object fixes


    PS 1.61
    - secondary explosions now will come from targets, and not from weapons.
    Bombs used to generate secondaries even when targets was destroyed already. this is now fixed.

    - Vehicles' smoke trails smaller.

    - CBUs effect is more realistic now, spreading differently and more
    depended on bombs velocity.

    - Vehicles now will produce their own secondary explosions when
    destroyed.

    - Burning fire smoke plumes are now more dense near the ground.

    - Fire texture tweaked.

    - Spyder trails tweaked.

    - more random types of AA missiles and AC explosions.

    - AAA tweaked.

    - Gun hit effect now has a surrounding "light" added to it.

    CTD fixes
    - FIXED CTD if a missing DDS, a missing DDS will now make a surface white but no CTD
    - FIXED CTD when player requesting clearance for landing on carrier
    - FIXED CTD when combat AP trying to change radar mode
    - FIXED CTD Threat Circles in UI
    - FIXED CTD Caused by missing DF variants
    - FIXED CTD in Munitions UI

    OTHER
    - FIXED Displays out of place with SA Bar on
    - FIXED DLZ Out of place on Hud
    - FIXED Labels overlapped by distance labels in ACMI
    - FIXED Cloud shadows disappearing with uncaged weapons
    - FIXED Floating buildings in 2D Pit
    - FIXED 2D Pit Scaling in spare resolutions
    - FIXED 2D Pit Low Black Stripe in some non 4:3 resolutions like 1280x1024
    - FIXED HUD Infinity projection to be used on any 3D pit
    - FIXED Entry Pie 5 Hang
    - FIXED altitude for choppers to a more realistic value
    - FIXED Viper Engine performances to something more realistic
    - FIXED AGM MFD See thru
    - FIXED AGM-88 midair explosions and exlosions direct after launch when launched maddog
    - FIXED AI visullay spotting at extreme long range
    - FIXED MP Parking Bug
    - FIXED MP ATC not Calling clients
    - FIXED MP Autopilot on while entering the game
    - FIXED DF Map Arena entry point
    - FIXED DF Weapons Load Bug

    - ACMI Labels distance no more depending on F4 Patch setting... now it defaults to 150 Miles
    - ADDED multiple kneeboards support in the same 2d cockpit
    - ADDED router support on client side (no port forwarding needed anymore for clients)

    - Tanker using now a bigger LOITER DIstance to make easier refuelling
    - SAR missions back -> more atmosphere in campaign
    - Air Mobile now 2 - 4 ships regardless how many ground units to pick up
    - Air Mobile battalions now bigger... have better chance to survive
    - All AC wich have IFF now can use EWS programs
    - Leave Splash Screen now scaled to any resolution size
    - 3D World window now appearing always in the center of the display in windowed mode