#868
“BioWare Austin came in to existence in early 2006... We started the game working with only a few people. We’re now a very, very large studio,” says Walton. “Some of the staff came from SOE, but the early seeds were all BioWare. James (Ohlen) has some considerable experience; he was the lead designer on Baldur’s Gate, Baldur’s Gate 2, Neverwinter Nights and KotOR. We knew who the high level core creative team was going be. But the key hire that wasn’t settled on day one was Ohlen, because we didn’t know who we would get.”