• DoctorStryker
    #48908
    Jedi Knight

    General:

    Force Exhaustion: Previously the effect happened over 5 seconds, this change takes it down to 3 seconds. The DoT ticks faster, but only ticks 4 times now, instead of 5. The speed debuff previously progressed from 60 down to 10 by increments of 10; now the debuff is 50, 30, then 10.
    Force Guard: Passive ability, absorbs damage at two ranks: 3% and 6% respectively.
    Force Health: Also passive, restores action points and modifies an unspecified stat(2.5% on stat "103", possibly health regeneration); Restores 1 action point on Rank 1; 2 on Rank 2.
    Heightened Power: Lasts 6 seconds, increases all damage dealt by 3%.
    Incisor: 50% slowed movement speed for 6 seconds.
    Inner Focus: Charges removed; as in, Zen no longer gives you stacks, only 4 action points (same with Combat Focus)
    Singularity: Charges decreased from 4 to 3, also grant focus.
    Sweep: Focus cost reduced by 12% per rank, damage is increased by 11.11% per rank

    Sentinel:

    "Hand of Justice": Next dispatch can be used on any target.
    "Time Dilation": No description available yet.
    Unspecified Proc: Increases melee and ranged defenses by 1% per charge up to 3 charges, lasts 10 seconds. Ability procs from 0x400000045C65BD, so unclear on which ability it refers to.
    "Double Saber Throw": Description unspecified, but it's pretty obvious what it probably does.

    Guardian - Vigilance:

    Engulfing Force: Damage buff; 10% increased damage.
    Force Rush: Length of effect changed from 9 seconds to 15, with a huge nerf to the crit chance(60% down to 25%). No longer effects Dispatch, only Blade Storm
    Keening: New ability; Next dispatch can be used on any target, 15 second effect. Same as Sent, currently unaware of what procs this.
    Overhead Slash: Damage increased by 10%.
    Sundering Throw: Buffed; changed from 15 seconds to 45 seconds; armor debuff increased from 4% to 20%
    Zen Strike: Restores 3 focus, up from 2.

    Trooper

    Commando - Gunnery:

    Advance the Line: New ability, effect unspecified.
    Charge Net: Modifies unspecified stat by 2%
    Decoy: New ability; absorbs next incoming direct Force or Tech attack (lasts 6 seconds).
    Demolition Round: Damage reduced by 5%
    Grav Round: Minimum damage reduced, maximum damage increased.
    Reserve Round: Removed.
    Overclock: Reduces casting time by 7.5/15% per rank, 2 ranks.
    Reflexive Shield: Defensive CD, absorbs damage(6 Second effect).

    Trooper - General:

    Pulse Engine: Next Pulse Cannon channels and ticks twice as fast.
    Shrap Satchel: No specific description, but adds a slow to the target(50% movement speed reduction).
    Soldier's Grit: Alacrity increase; amount unspecified.
    Superior Defense: Modifies Stat #48(?) by 4% (Probably defense rating)

    Group Finder:

    One small change to group finder sees new quests for Operation, Flashpoint, Hardmode Flashpoint.

    We also have access to a new map, presumably the map for Scum and Villainy, the previously leaked new Operation: