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DoctorStryker #48908 Jedi Knight
General:
Force Exhaustion: Previously the effect happened over 5 seconds, this change takes it down to 3 seconds. The DoT ticks faster, but only ticks 4 times now, instead of 5. The speed debuff previously progressed from 60 down to 10 by increments of 10; now the debuff is 50, 30, then 10.
Force Guard: Passive ability, absorbs damage at two ranks: 3% and 6% respectively.
Force Health: Also passive, restores action points and modifies an unspecified stat(2.5% on stat "103", possibly health regeneration); Restores 1 action point on Rank 1; 2 on Rank 2.
Heightened Power: Lasts 6 seconds, increases all damage dealt by 3%.
Incisor: 50% slowed movement speed for 6 seconds.
Inner Focus: Charges removed; as in, Zen no longer gives you stacks, only 4 action points (same with Combat Focus)
Singularity: Charges decreased from 4 to 3, also grant focus.
Sweep: Focus cost reduced by 12% per rank, damage is increased by 11.11% per rank
Sentinel:
"Hand of Justice": Next dispatch can be used on any target.
"Time Dilation": No description available yet.
Unspecified Proc: Increases melee and ranged defenses by 1% per charge up to 3 charges, lasts 10 seconds. Ability procs from 0x400000045C65BD, so unclear on which ability it refers to.
"Double Saber Throw": Description unspecified, but it's pretty obvious what it probably does.
Guardian - Vigilance:
Engulfing Force: Damage buff; 10% increased damage.
Force Rush: Length of effect changed from 9 seconds to 15, with a huge nerf to the crit chance(60% down to 25%). No longer effects Dispatch, only Blade Storm
Keening: New ability; Next dispatch can be used on any target, 15 second effect. Same as Sent, currently unaware of what procs this.
Overhead Slash: Damage increased by 10%.
Sundering Throw: Buffed; changed from 15 seconds to 45 seconds; armor debuff increased from 4% to 20%
Zen Strike: Restores 3 focus, up from 2.
Trooper
Commando - Gunnery:
Advance the Line: New ability, effect unspecified.
Charge Net: Modifies unspecified stat by 2%
Decoy: New ability; absorbs next incoming direct Force or Tech attack (lasts 6 seconds).
Demolition Round: Damage reduced by 5%
Grav Round: Minimum damage reduced, maximum damage increased.
Reserve Round: Removed.
Overclock: Reduces casting time by 7.5/15% per rank, 2 ranks.
Reflexive Shield: Defensive CD, absorbs damage(6 Second effect).
Trooper - General:
Pulse Engine: Next Pulse Cannon channels and ticks twice as fast.
Shrap Satchel: No specific description, but adds a slow to the target(50% movement speed reduction).
Soldier's Grit: Alacrity increase; amount unspecified.
Superior Defense: Modifies Stat #48(?) by 4% (Probably defense rating)
Group Finder:
One small change to group finder sees new quests for Operation, Flashpoint, Hardmode Flashpoint.
We also have access to a new map, presumably the map for Scum and Villainy, the previously leaked new Operation:
