Voidstar
The Voidstar can now be played by two teams of the same faction.
Players on the defending team are no longer placed on the speeder path if its duration would make them arrive late to the start of the match.
The map on the loading screen for the Voidstar has been updated. In the case of both teams reaching the same objective in their respective attacking rounds, the team who reached the objective in the shortest time now wins the match.
The game now ends as soon as the Round 2 attacker's progress exceeds the progress made by the other team in Round 1.
Voidstar matches now wait until the pre-match is over before starting the countdown to close if there are few players.
Corrected an issue that could cause players to lose line of sight to targets standing on the defending team's ship.
Players can no longer target through forcefields in some circumstances.
Corrected an issue that allowed players to stand inside some doors, preventing line of sight.