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#10185
Új buildről
They greatly improved character models, before the 'very thin' one looked 'skeletal' in facial structure and now looks quite visually pleasing. The other models have changed slightly as well but they were mostly good anyway.
As I and others have mentioned they made troopers and bounty hunters true mirrors of eachother (though there's currently a bug with one of the shared abilities where it's doing very different things for each class, but I suspect that will be adjusted). They also greatly improved the resource systems for both those classes so it's easier to tell what your regen rate and see it as it's happening. Makes them easier to play and plan ahead in terms of special abilities.
They've put in an expertise stat for pvp that a lot of people are whining about on the general public tester forum because they don't seem to understand it's still pretty insignificant. Currently cause of the low overall population in warzones you get people of all levels including 50s. And people assume that because you're 'bolstered' you at level 20 can solo a level 50 or have a 50/50 chance. This is not the case. Level 50s are still stronger overall and one on one will floor you unless they're bad. Has nothing to do with expertise (which having the max value on all slots would net you a ~10% increase to your abilities - not nearly as huge a leap as resilience in WOW).
They changed all the basic stats to make it easier for people to understand, each class basically has one 'go to stat' that increases everything they do (Aim for troopers, for example, will now modify all damage and healing, before it just modified blaster shots).
There's preliminary item linking in chat. You still can't link items but when you loot stuff you can see the quality color of the item in brackets (basically the same visual setup as actual item linking would have). I suspect by next build that will be fully working, or perhaps a patch this build.
As I mentioned there's area looting, you can turn this on. If you kill a bunch of stuff you just loot one mob and everything in a 30m or so range will get included in the loot window. Additionally the color of loot on corpses now is visually represented by the 'this corpse has loot' light stream. Before, if a corpse had loot there'd be a bluish white light shooting up from it. Now if it has a green item (or quest item) the light is green, if there's a blue there isn't a light (bug), and if there's a purple you get a red light. Kinda cool.
Eléggéb bugos lett azt írják, de valószínű azért, mert átimportálták a régi karaktereket, ami a legtöbb hiba forrása.
