F.A.Q

WAREZ-RULEZ ügyeket privátban intézzétek! Frissített FAQ!
  • sWbFII
    #9861
    "Execute:
    1. Copy Savegames to secure backup folder

    2. Move the above mentioned files to their respective folders:
    * Scriptfiles to folder "scripts" of the X3-directory (e.g. C:\Program Files\EGOSOFT\X3 Reunion\scripts)
    * textfiles to folder "t" of the X3-directory (e.g. C:\Program Files\EGOSOFT\X3 Reunion\t)

    3. Start X3 with the correct Savegame. If not active: activate scripteditor by changin player name to “Thereshallbewings”.
    The activation of the Scripteditors can be reversed later by loading an older save/not saving.

    4. Move to calm/empty sector (optional). In the "special menu" of your playership or every other ship of yours, select option
    “X3-X3-Converter”. Select any object and position and then type in "write".

    5. Wait. The script runs with approximately 10 objects per second, that is about two minutes for 1000 objects. With all
    preparations and final acitivities, waiting times of 30 and more minutes can develop in bigger empires.
    * Directly after the start, the script must work very fast, because a snapshot of the universe is to be made, if possible.
    In this phase ships stop, menus don't show etc. - this might take up to 5 minutes.
    * While the converter runs, the performance worsens. Therefore, collisions in the current sector are possible, which some ships might
    actually not survive.
    * As good as the SETA works under normal conditions - here its use is doubtful: As soon as X3 comes to a temporary hold, the PC
    reached a certain limit of operations which it can process in a given amount of time. The SETA cannot decrease this time.
    Instead, it reduces the waiting period of all Scripts, so that all the more code per time must be processed. The X2-X3-Converter
    has comparatively small waiting periods and can therefore hardly have an advantage of the shortened waiting period.
    * There is short noise every 5 objects. All 250 objects, a message appears in the newslog. Here you see the process of the script.

    6. After the log is completed, close/minimize X3 and open the X3 directory.

    7. Here a file with the name log08758.txt was created. This file must now be copied into the “t”-folder. Then it
    has to be renamed to “448758.xml”. The error message that a change of the file name could make the file useless, does not apply here.

    8. Start X3 with the other Savegame. If not active: activate Scripteditor by changing your player name to “Thereshallbewings”.
    Here, this process is irreversible.

    9. Move to calm sector visit, in which there were no stations and ships in the other save (optional). In the special menu of your playership or
    every other ship, select the command “X3-X3-Converter”. Now an object and a position have to be selected, it does not
    matter what is selected - The selection is only necessary in order to make a second function of this command possible later. Type in "read".

    10. An InGame-user message arrives, saying:

    Some PCs might not be able to support X3 with that many objects. This might result in a way lower performance, maybe even a crash.
    I tested the system with an average PC and 4000 objects and did not notice any severe performance decrease. During the tests, the
    import lasted 30 or more minutes. Therefore, an audio signal is sent every five objects. I strongly advise not to be in any sector
    where an object is built. Unknown or in X2 nonexistant sectors are preferrable. There will be a break every 250 objects to leave
    the game in case of nonreacting keys. This dekompression can only be made once to avoid cheating and related problems.

    11. An object is created about each second. This time is needed to calculate type, wares etc. for one object after the other. - There
    is a break every 250 objects in which you get a status message. I remind of the fact that one hour consists of 60 minutes or 3600
    seconds - watching a nice video or reading an exciting book should be taken into account if the empire is one of the bigger ones.
    * Each ship moves to the next station immediately after being created in order to escape from possible enemies.
    * Due to a problem in the X2-Scriptengine, the command of the ship cannot be transmitted. It is advisable to name the ships in
    such a way that they can be connected directly to a station and a command by name.
    * In X³, the number of weapons a ship can carry increased extremely. The ships from X² still have their weapons in the cargo bay,
    new equipment is however recommendable.
    * The placement of stations is approximately adapted to the sector size. Nevertheless, stations can be shifted in some cases, e.g.
    because the real place is now already occupied by other objects.

    12. After every station has been built and a message arrived, the game can be saved.

    13. Control: Under certain circumstances, objects will not be set to safe positions. In this case, one can select the station and a
    free new position with the command “X3-X3-Converter” and typing "set" into the textbox. (max. distance: 10km). After this,
    all Scriptfiles should be removed for the folders in order to prevent an irritation and longing times."

    Ez a része a leírának valahogy nem voltérthető XD! Addig vágom hogy: "X3-X3 converter" XD