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  • Breki33
    #71464
    Team Style – Ideal settings for PLAYER SUPPORT


    Konami’s definition of ‘Player Support’ slider is here: “Choose the awareness level of players positioned around the man in possession. High: Offensive. Low: Defensive”. By this definition, you might set for teams like Chelsea, Barca, Man Utd and Madrid a max value of 20, while the ‘men behind ball’ teams might get low single digits. At a value of 20 for player support for, say, Barca you’ll find the game totally unrealistic.

    That’s because the description from Konami for this slider is completely incorrect. I don’t know if that’s translation mistake or whatever – the description is wrong. This slider is all about the pace of the build up of attacks. The player support support slider has a massive role in determining how the game moves. This slider determines the pace of the game. Set at 20, you have teams running all the time at impossible speeds for all 90 minutes. Every time your team wins the possession, players will start running ahead of the ball carrier.

    This means two things: (a) the game playing at an unrealistic speed and tempo all the time (b) the teams losing shape and becoming more vulnerable. The teams with low values for ‘player support’ are the ones that build up their attack slowly and make the best use of the skilled players in the team. Teams with lower values for player support would be more solid and play more considered football. If your team does not have the skilful players you can have high player support values but that would mean you’re vulnerable and that you’re players could be very low on stamina by the 70th minute or so.

    For a slow build-up team I’d set a value between 0-6, and for a fast build-up team, I’d set it between 7 and 10. I would not use the values beyond 10 for any teams.

    In a way, this ‘player support’ slider very identical to the ‘pressure’ slider. The ‘player support’ slider does to your players on the ball what the ‘pressure’ slider does to your players off the ball. For both these sliders, ideally the scale should have stopped at 10 or 12 as the maximum. If you play with both teams’ pressure and player support set at 20, what you’ll see is a comic and fake representation – one that keeps reminding you that you’re playing just a videogame. It is at the lower values for pressure and player support, you get a feeling that you’re playing football.

    As I’ve mentioned before, I play only 15 or 20 minute matches and I always play at -2 gamespeed. I strongly suggest you to play 20 minute matches at -2 gamespeed, with pressure and player support values brought down to realistic levels. It’s a pity that Konami has not explained their beautiful game well enough but worry not, as always, the PES community will make up for that gap. Please do experiment these suggestions and post back your views and opinions. Cheers!