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  • Breki33
    #70354
    HOW TO USE KONAMI TURF - TUTORIAL




    - You need to save your turf texture, either baked or not, as a dds file first. (for baking I included 'turf.3ds' with correct coordinates etc.)

    - I use the Nvidia dds plugin for Photoshop myself, but there are also other tools available for those who don't have photoshop.
    http://developer.nvidia.com/object/photoshop_dds_plugins.html

    - Save the file as dds by selecting dds in the format settings and use the settings shown in screen 1

    - Open the included bin in hex and add the dds file in place of the existing dds inside
    (note: if you get black turf, try changing the byte marked in screen 2 into the one that was in the same place in the Konami turf.)

    - Now take the file 'unnamed_1847.bin' and rename it according to your stadium. (1847 is weather model for Konami stadium day/fine, little list at the bottom)

    PS: Don't forget to remove the turf part from your initial stadium model.
    The turf layer will always overlay the other base parts.

    Turf bins:
    Konami stadium day/fine 113
    Libertadores stadium night/fine 126

    Extra model bins:
    Konami stadium day/fine 1847
    Libertadores stadium night/fine 1860

    Thanks to tedaking from WECN for his help.