- You need to save your turf texture, either baked or not, as a dds file first. (for baking I included 'turf.3ds' with correct coordinates etc.)
- I use the Nvidia dds plugin for Photoshop myself, but there are also other tools available for those who don't have photoshop.
http://developer.nvidia.com/object/photoshop_dds_plugins.html
- Save the file as dds by selecting dds in the format settings and use the settings shown in screen 1
- Open the included bin in hex and add the dds file in place of the existing dds inside
(note: if you get black turf, try changing the byte marked in screen 2 into the one that was in the same place in the Konami turf.)
- Now take the file 'unnamed_1847.bin' and rename it according to your stadium. (1847 is weather model for Konami stadium day/fine, little list at the bottom)
PS: Don't forget to remove the turf part from your initial stadium model.
The turf layer will always overlay the other base parts.