-
#59219
Realistic Football Gameplay Patch
This is the first "Realistic Football Gameplay Patch" for PES 2010 Demo. My work consists of global stats editing: changing a stat in particular for all players in the game. Specifically, I mess with the 0-100 scales for several key parameters that shape how the game is played.
IMPORTANT:
1) For reasons of time and not having an editor capable of doing this automatically, I've only introduced the new values to the starting 11 of Liverpool and Barcelona. Therefore, this gameplay patch is mainly for testing porpouses.
2) I started working with an early edition of Inas's tool, and it kinda erased all players alternative positions, but then again it's the stats that matter here.
(Thank you Inas for your wonderful editor).
I invite you all to try this. It's only two files: you backup your own ones, try these, and draw conclusions. Can't hurt.
1.0 Edition.
Aggression: -25
The most radical change. It is now possible to mark the space (zone mark) in order to make the opposition think twice and redistribute the ball. This way, the flow of the game decreases because the AI attacks only when you are leaving gaps. No more pacman like chases over midfield: AI won't chase your DMF like their life depended on it: they also defend the space rather than the ball holder. Welcome to real football.
Short Pass Speed: =1
I find the actual short passing speed having more to do with variables such as the body position of a player passing a ball, his momentum, etc. It is said that this stat affects the quality (weight) of passes, meaning that a higher number will make a firm pass and the ball won't raise. While that is something that apeals me, I believe the lower the rating, the more realistic passes become. I also found values between 30-100 to create a
sense of pinball passing which I don't like.
Speed: -7
Nothing to say really. Just watch a real game, and see how much space the players advance while sprinting. Compare it to PES.
Dribble Speed: +20
Since PES players lacks any close control while dribbling, they are actually moving without the ball most of the time, specially while sprinting.
Agility: +15
A most needed upgrade. When a player did a few step overs or a 90º turn it was like the game turned into matrix mode.
Technique: +10
Completes the passing feeling. The technique to control an incoming pass is one of those little details that separates professional players from the rest of us.
Dribble Accuracy: +8
Helps bringing close control into the game.
Acceleration: =10
This is mainly a measure to stop the AI from running madly or to increase the momentum for no reason. In a real game there are very few moments where players find the space and situation to run at their highest speed. This helps making those moments "unique".
Attack: +10
This stat has to do with how easy/difficult it is to get the ball from a player. Tune it up, and it will be harder to just walk into a player's ball path and fetch it. In other words, start using the conservative tackle key, or regret it.
Response: =99
This helps improving the general awareness (attention to loose balls, for example). This doesn't make the players better, it just makes them aware.
Long Pass Speed: +15
A real must. No need to explain why.
http://www.megaupload.com/?d=TQG7P2IT
http://rapidshare.com/files/288338514/Realistic_Football_Gameplay_Patch.rar.html
