• Tuvok #354
    Anno 1701
    ReadMe Patch 1.01 12/14/2006

    Errors corrected

    - A ship following a trade route and stopping in front of the warehouse, failing to continue along that trade route.
    - A team win in multi-player was sometimes impossible to achieve.
    - Ships belonging to an AI (which had given up) could get stuck at the edge of the map.
    - The AI failing to react to the destruction of a foreign culture.
    - A display problem which occurred in multi-player save games.
    - Possible Blood brotherhood with more than one culture.
    - Errors in the balance sheet when a save game had been saved and then re-loaded.
    - Computer opponents could erect a warehouse on a location unsuitable for construction.
    - Construction could be carried out „free of charge” during lags in multi-player matches.
    - Existing fraternizations are now terminated when a foreign culture is destroyed.
    - Occasionally an escort’s companions stayed in one place as soon as the escort target was sent on patrol.
    - Patrol points “jumping” after a battle.
    - Escort ships leaving the escort after a battle.
    - A foreign culture’s special action still being carried out after that culture had been destroyed.
    - Bonus coins can no longer be redeemed in multi-player matches.
    - Occasionally a so-called “Freeze” in the "The Legacy of the Ancestors" scenario.
    - Sometimes the “Eichendorff” AI stopping production.
    - Problems with the AI portraits once an AI had been destroyed.
    - Setting the video settings to "very high" on an ATI video card, does not result in the statue on the village center not being displayed.
    - Players spying upon an opponent’s ships.
    - Damaged trade routes after a saved game was loaded.
    - Damaged trade routes whenever a warehouse was renamed.
    - Ships appearing to be floating inside one another upon completion.

    Balancing

    - The AI ships now react more intelligently when faced outnumbered by the enemy.
    - Storm strength now adjusts to fit island size.
    - The Queen’s fleets are now somewhat more powerful.
    - Die Queen now demands two additional tribute payments or sends one additional fleet.
    - The normal AI no longer adjusts to suit the player but instead advances on its own.
    - The foreign cultures’ landmarks are now immune to catastrophes.
    - The Revolutionary doesn’t stay in the city as long as before.
    - The AI no longer advances right after the player does, but instead waits a short while.

    New

    - Players can now choose whether they must fulfil all of the conditions for win just one.
    - A tool tip was added for the time limit for reaching independence.
    - A multi-player game no longer pauses when Escape is pressed.
    - The delay in saving has been removed from the multi-player game.
    - The interface can now be hidden to allow better screenshots.
    - Clouds can now also be hidden to allow better screenshots.
    - Inhabitant message no longer come as often as before.
    - Trees can now be planted both over the menu and using the pipette. It is no longer necessary to enter a cheat to do so.
    - In multi-player the clients now also show both the game name and the password.
    - Pirate ships are now likely to leave some flotsam floating on the water when sunk.

    Graphics

    - A number of adjustments have been made for the new G80 graphics chip from Nvidia in order to take full advantage of its potential, e.g. 8x & 16x CSAA support (Coverage Sampling Aliasing).