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  • zaack
    #24782
    Akarok codozni és ezt írja:CoD2 MP 1.3 build win-x86 May 1 2006
    ----- FS_Startup -----
    Current language: english
    Current search path:
    c:\program files\activision\call of duty 2\main\zzz_raygun.iwd (14 files)
    c:\program files\activision\call of duty 2\main\zzz_quakeheadshot_v1.1c.iwd (49 files)
    c:\program files\activision\call of duty 2\main\zzz_nodustmod_v2.iwd (17 files)
    c:\program files\activision\call of duty 2\main\zzz_all_rifles_v1.5.iwd (32 files)
    c:\program files\activision\call of duty 2\main\zzz_allweapons_v1.4.iwd (240 files)
    c:\program files\activision\call of duty 2\main\zzz_999_nades.iwd (10 files)
    c:\program files\activision\call of duty 2\main\zzzz_grenade.iwd (6 files)
    c:\program files\activision\call of duty 2\main\zzzz_grenade.2701678c.iwd (6 files)
    c:\program files\activision\call of duty 2\main\mp_tr1xxy_quake_arena.iwd (21 files)
    c:\program files\activision\call of duty 2\main\mp_toilet.iwd (29 files)
    c:\program files\activision\call of duty 2\main\mp_tevy.iwd (20 files)
    c:\program files\activision\call of duty 2\main\mp_szellem.iwd (17 files)
    c:\program files\activision\call of duty 2\main\mp_supermario.iwd (92 files)
    c:\program files\activision\call of duty 2\main\mp_rat_room_v3.iwd (25 files)
    c:\program files\activision\call of duty 2\main\mp_powcamp.iwd (22 files)
    c:\program files\activision\call of duty 2\main\mp_jump.iwd (19 files)
    c:\program files\activision\call of duty 2\main\mp_gob_rats.iwd (17 files)
    c:\program files\activision\call of duty 2\main\mp_dust.iwd (17 files)
    c:\program files\activision\call of duty 2\main\mp_boysroom.iwd (21 files)
    c:\program files\activision\call of duty 2\main\mappack.iwd (307 files)
    c:\program files\activision\call of duty 2\main\jump_mappeck4.iwd (475 files)
    c:\program files\activision\call of duty 2\main\jump_mappeck3.iwd (383 files)
    c:\program files\activision\call of duty 2\main\jumpmaps.iwd (317 files)
    c:\program files\activision\call of duty 2\main\iw_15.iwd (85 files)
    c:\program files\activision\call of duty 2\main\iw_14.iwd (4038 files)
    c:\program files\activision\call of duty 2\main\iw_13.iwd (22624 files)
    c:\program files\activision\call of duty 2\main\iw_12.iwd (1016 files)
    c:\program files\activision\call of duty 2\main\iw_11.iwd (1462 files)
    c:\program files\activision\call of duty 2\main\iw_10.iwd (1936 files)
    c:\program files\activision\call of duty 2\main\iw_09.iwd (2142 files)
    c:\program files\activision\call of duty 2\main\iw_08.iwd (2723 files)
    c:\program files\activision\call of duty 2\main\iw_07.iwd (3384 files)
    c:\program files\activision\call of duty 2\main\iw_06.iwd (990 files)
    c:\program files\activision\call of duty 2\main\iw_05.iwd (928 files)
    c:\program files\activision\call of duty 2\main\iw_04.iwd (698 files)
    c:\program files\activision\call of duty 2\main\iw_03.iwd (26 files)
    c:\program files\activision\call of duty 2\main\iw_02.iwd (40 files)
    c:\program files\activision\call of duty 2\main\iw_01.iwd (16 files)
    c:\program files\activision\call of duty 2\main\iw_00.iwd (102 files)
    c:\program files\activision\call of duty 2\main\DarKsTyl_jump_mod.iwd (46 files)
    c:\program files\activision\call of duty 2\main\codjumper.iwd (16 files)
    c:\program files\activision\call of duty 2/main
    c:\program files\activision\call of duty 2/raw
    c:\program files\activision\call of duty 2/raw_shared
    c:\program files\activision\call of duty 2/devraw
    c:\program files\activision\call of duty 2/devraw_shared
    c:\program files\activision\call of duty 2\main\localized_english_iw11.iwd (1 files)
    localized assets iwd file for english
    c:\program files\activision\call of duty 2\main\localized_english_iw10.iwd (414 files)
    localized assets iwd file for english
    c:\program files\activision\call of duty 2\main\localized_english_iw09.iwd (98 files)
    localized assets iwd file for english
    c:\program files\activision\call of duty 2\main\localized_english_iw08.iwd (8 files)
    localized assets iwd file for english
    c:\program files\activision\call of duty 2\main\localized_english_iw07.iwd (1014 files)
    localized assets iwd file for english
    c:\program files\activision\call of duty 2\main\localized_english_iw06.iwd (3110 files)
    localized assets iwd file for english
    c:\program files\activision\call of duty 2\main\localized_english_iw05.iwd (5310 files)
    localized assets iwd file for english
    c:\program files\activision\call of duty 2\main\localized_english_iw04.iwd (6240 files)
    localized assets iwd file for english
    c:\program files\activision\call of duty 2\main\localized_english_iw03.iwd (6580 files)
    localized assets iwd file for english
    c:\program files\activision\call of duty 2\main\localized_english_iw02.iwd (6404 files)
    localized assets iwd file for english
    c:\program files\activision\call of duty 2\main\localized_english_iw01.iwd (5510 files)
    localized assets iwd file for english
    c:\program files\activision\call of duty 2\main\localized_english_iw00.iwd (4764 files)
    localized assets iwd file for english

    File Handles:
    ----------------------
    83881 files in iwd files
    execing default_mp.cfg
    couldn't exec language.cfg
    execing players/zack/config_mp.cfg
    Measured CPU speed is 2.67 GHz
    System memory is 1024 MB (capped at 1 GB)
    Video card is "Radeon X1600/1650 Series"
    Streaming SIMD Extensions (SSE) supported

    Winsock Initialized
    Opening IP socket: localhost:28960
    Hostname: viktor-899e6dfd
    IP: 192.168.10.4
    ----- Initializing Renderer ----
    -------------------------------
    ----- Client Initialization -----
    ----- Client Initialization Complete -----
    ----- R_Init -----
    Getting Direct3D 9 interface...
    Pixel shader version is 3.0
    Vertex shader version is 3.0
    Direct3D 7 code path is available.
    Direct3D 9 code path is available.
    Using Direct3D 7 code path because r_rendererPreference is set to dx7.
    Attempting 1280 x 1024 fullscreen with 32 bpp at 60 hz
    Game window successfully created.
    Creating Direct3D device...
    Com_TouchMemory: 0 msec. Using sum: 0
    Initializing render targets...
    Requested frame buffer to be 24-bit color with 8-bit alpha
    DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
    Initializing static model cache...
    Initializing dynamic buffers...
    Initializing particle cloud buffer...
    Creating Direct3D queries...
    Setting initial state...
    DirectX reports 512 MB of video memory and 446 MB of available texture memory.
    Texture detail is set automatically for DirectX 7.
    Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
    ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/shadowcookieoverlay.techset'
    WARNING: Could not find material 'shadowcookieoverlay'
    ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/shadowcookieblur.techset'
    WARNING: Could not find material 'shadowcookieblur'
    ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/passthru_vertalpha.techset'
    WARNING: Could not find material 'feedbackblend'
    ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/passthru_alpha.techset'
    WARNING: Could not find material 'feedbackreplace'
    ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/glow_setup.techset'
    WARNING: Could not find material 'glow_setup'
    ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/glow_apply_bloom.techset'
    WARNING: Could not find material 'glow_apply_bloom'
    ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/glow_apply_sky_bleed.techset'
    WARNING: Could not find material 'glow_apply_sky_bleed'
    ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_1.techset'
    WARNING: Could not find material 'filter_symmetric_1'
    ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_2.techset'
    WARNING: Could not find material 'filter_symmetric_2'
    ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_3.techset'
    WARNING: Could not find material 'filter_symmetric_3'
    ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_4.techset'
    WARNING: Could not find material 'filter_symmetric_4'
    ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_5.techset'
    WARNING: Could not find material 'filter_symmetric_5'
    ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_6.techset'
    WARNING: Could not find material 'filter_symmetric_6'
    ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_7.techset'
    WARNING: Could not find material 'filter_symmetric_7'
    ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_8.techset'
    WARNING: Could not find material 'filter_symmetric_8'

    ------- sound system initialization -------
    Attempting 22 kHz 16 bit stereo sound
    available 3D providers:
    Aureal A3D Interactive (TM)
    Aureal A3D 2.0 (TM)
    DirectSound3D Software Emulation
    DirectSound3D Hardware Support
    DirectSound3D 7+ Software - Pan and Volume
    DirectSound3D 7+ Software - Light HRTF
    DirectSound3D 7+ Software - Full HRTF
    Creative Labs EAX 3 (TM)
    Creative Labs EAX 2 (TM)
    Creative Labs EAX (TM)
    RAD Game Tools RSX 3D Audio
    Dolby Surround
    Miles Fast 2D Positional Audio
    using 3D provider 'Miles Fast 2D Positional Audio'
    32 max 3D channels
    ------- sound system successfully initialized -------
    --- Common Initialization Complete ---
    193.188.141.21:28970 resolved to 193.188.141.21:28970
    Recovering lost device...
    Initializing render targets...
    Requested frame buffer to be 24-bit color with 8-bit alpha
    DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
    Initializing static model cache...
    Initializing dynamic buffers...
    Initializing particle cloud buffer...
    Creating Direct3D queries...
    Setting initial state...
    Finished recovering lost device.
    Error during initialization:
    Direct3DDevice9::Present failed: Driver internal error

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