• Orbancapitan
    #49449
    General
    Added the following badges to the Male version of the Odyssey Tactical Vest
    Combadge
    Command Insignia
    Science Insignia
    Operations Insignia
    Fixed the collision capsule on the Breen Yod-Thot Dreadnought Carrier being too big for the ship.
    Fixed an issue with a cutscene in “Scylla and Charybdis.”
    Fixed a bug that was causing the cutscene at the end of “Sphere of Influence” to sometimes play twice.
    Fixed an issue with Sanctuary Cervidae animation stuttering while following players.
    Fixed an edge-case found during the Grendat-Bex fight in “Axiom” which could cause certain enemies to fail to respawn properly.
    The shared cooldown between multiple copies of "Beam: Subsystem Targeting" abilities has been reduced from 30 seconds to 15 seconds.
    The shared cooldown between multiple copies of "Beam: Fire at Will" abilities has been reduced from 20 seconds to 15 seconds.
    Fixed a visual glitch on the Arc Welder's primary fire, where it appeared to be affecting enemies farther away from you than your primary target.
    Fixed a bug with the "Enhanced Cloaking Integration" Starship Trait that was preventing it from triggering when entering Enhanced Battle Cloaks.
    Fixed a game-wide typo found in multiple places, incorrectly referring to "Trifluoride" as "Triflouride".
    Fixed a bug that was preventing the Miracle Worker ground ability "Overload Power Cells" from granting benefits to weapons that deal Radiation or Fire damage.
    They’ve Adapted!!
    Aetherian humanoid enemies have gained access the “Adaptation” mechanic.
    This excludes most construct-types and the Aetherian Security encountered in “Axiom.”
    This mechanic has not been added to special encounters and boss fights, in order to maintain their current expected flow.
    Added necessary content mechanics to “Axiom” and “Best Laid Plans” to auto-display the Remodulator, and provide tutorialization for the Adaptation mechanic.
    “Best Laid Plans” (Episode)
    Fixed multiple issues on the Harmony where Hugh and your other allies could sometimes fall below the floor, or get stuck on the wrong side of forcefields, preventing progress.
    Fixed an issue on the Bortasqu' where using certain abilities could bypass collisions, killing the first enemy group before they were accessible, and leaving players stuck.
    Fixed an issue on the Lleiset to prevent Caitians from getting stuck if they jumped over a certain grating.
    Slightly improved maneuverability while in the EV Suit segment aboard the Lleiset.
    "Shattered Peace" (TFO)
    Reduced the frequency of T'Ket's taunts during the Herald activity.
    Added VFX to this Interact of closing the Herald portals.
    Added failsafe states to help ensure the Herald activity does not stall out due to edge-case scenarios encountered during the “Defeat Stragglers” step.
    The “Target Me” VFX will clean up more quickly and reliably when a Herald cruiser reaches the planet.
    Added additional failsafes to the fight against the Khitomer Strike Force, to ensure it does not lock up.
    During the final fight, the Rex will no longer go invisible during the Wingman strafing runs mechanic.