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Plata #19174 Bassza meeeg,olyan szép hajók jönnek a kurva életbe.
Ferengi Bc
Ferengi Nagus Marauder.
Ferengi Nagus Marauder [T6]:
Starship Trait: Streak Breaker
Incoming Critical Hits: Grant Streak Breaker Counter
While Streak Breaker is slotted, you will gain a Streak Breaker Counter each time you miss an enemy. After receiving 5 Streak Breaker Counters, you'll gain the Streak Breaker Buff which will provide a boost to Accuracy, Critical Hit Chance and Defense for a short time. Once you gain the Streak Breaker Buff, you will be locked out from building any Streak Breaker Counters for awhile.
When you miss:
Gain 1 Streak Breaker Counter {Duration}
At 5 counters:
no further information mentioned
Console: Battle Module 4000 (Battlemaster 4000)
Increases your Accuracy by 10% on Cannon Weapons Only
Temporal Escort:
Starship Trait: Designated Target
If target of Focused Assault is destroyed while active allies within 5km of enemy gain:
Designated Target:
Temporal Science Vessel:
Starship Trait: Improved Polarize Hull
Self: Periodically removes Movement Impairing effects {Period} {Duration}
Self: Periodically removes Hazard debuffs {Period} {Duration}
Temporal Battlecruiser:
Starship Trait: Retaliation
When critically hit (Stacks up to 3 times):
Damage and Critical Hit Chance Buff after Critical Hit
Temporal Cruiser:
Starship Trait: Shield Overload
Self: Reduces damage to shields by 75%, this effect decreases drastically every 5 seconds for 30 seconds
Self: Increases Damage Resistance Rating to All Damage by 75, this effect decreases drastically each 5 seconds for 30 seconds
Duty Officers:
Na'Kuhl Warefare Specialists:
Space:
When activating [Engineering/Science/Tactical] Bridge Officer Abilities, {chance}: {Magnitude}% of next 10 sources of outgoing damage applied as Hull Healing
one variant for each profession
Ground:
When activating [Ground Kit Abilities/Ground Captain Abilities], {chance}: {Magnitude}% of next 5 sources of outgoing damage applied as Hitpoint Healing
Summer Event Kit Modules:
Engineering:
Molten Terrain:
Trigger a level {Magnitude} Seismic Instability at the target's location:
{Magnitude} Fire Damage each sec (50% Shield Penetration)
Science:
Tectonic Shift:
Trigger a level {Magnitude} Seismic Instability at the target's location:
{Default} (50% Shield penetration; Damage reduces with distance)
Interrupt Targets
Stun targets within 10m {Duration}
-66% Runspeed {Duration}
Knocks Back up to {Magnitude} meters
Tactical:
Toxin Grenade:
{Magnitude} Kinetic Damage (50% Shield penetration; Damage reduces from epicenter)
{Magnitude} Toxic Damage (100% Shield penetration; Damage reduces from epicenter)
{default} (100% Shield penetration) Assuming this is spawning the mentioned cloud
{chance}Stun targets for 2 sec while inside cloud.
{chance}Stun targets for 2 sec while inside cloud.
Strategist Specialization:
T1:
Logistical Support:
While not Threatening: +{Magnitude}% Crit Chance {duration} after Incoming Hull Heal
While Threatening: Gain 5%(10%; 15%) of Incoming Hull Healing as Temporary Hull {duration} (Stacks up to 10 times)
Counter Offensive I [II/III]:
Reflects 150%[150%/300%] of incoming energy damage back to the target once every 15[10/10] sec (50% Shield Penetration)
T2:
Layered Defense I [II]:
Immune to Torpedo damage once per 60[45] sec
Attrition Warfare:
While not Threatening: {Magnitude} Shield Regeneration every 6 sec
While Threatening: Heals reduce Bridge Officer Recharge Time by {Magnitude}%
Maneuver Warfare I [II]:
While Threatening Inactive: +1.5%[3%] Bonus All Damage per affected Foe for 10 sec (max 5 Foes)
While Threatening: Heal 2.5%[5%] of your Max Hull per affected Foe over 10 sec (max 5 Foes)
Diversionary Tactics:
While not Threatening: Placates Foes within 10km and generate -33% less threat {duration}
While Threatening: Taunts Foes within 10km {duration}
Starship Trait:
Brace for Impact grants Damage Buff
+{Magnitude}% Bonus All Damage to Self {duration}
Utoljára szerkesztette: Plata, 2016.03.03. 08:22:38


