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harryke #15636 Egy-két új információ, Starship Traitok stb:
Ships:
Mirror Dreadnought T6:
Console(Temporal Distortions)
Passive: +{magnitude}% Exotic Damage
Active: Creates 5x Temporal Distortions within 3km of your target Temporal Distortion: (Affects up to 10 foes in a 1.5 km radius):
Foe: {Magnitude} Kinetic Damage per 0.5 sec (ignores shields)
Foe: Reduces Damage by {Magnitude}% {Duration}
Foe: Reduces Turn Rate by {Magnitude}% {Duration}
Foe: Reduces Impulse Speed by {Magnitude}% {Duration}
Starship Trait: Upon expiration of Gravity Well or Tyken's Rift: (Applies to up to 5 foes within 5 km)
Foe: {Magnitude} Kinetic Damage (Ignores Shields)
Foe: Reduces Accuracy by {Magnitude}
Foe: Reduces Damage by {Magnitude}
Hangar:
Aeon_Fighters
Rozhenko_Fighters
Tholian Dreadnought T6:
Console (Tholian Web Cannon)
Passive: +{Magnitude}% Maximum Hull Capacity
Active: After 6 seconds of charging: Tholian Web Cannon (Affects up to 10 foes in a 90 degree arc in front of your starship):
Foe: Holds target {Duration}
Foe: Deals {Magnitude} Physical Damage every {Period} {Duration} (Ignores Shields)
Starship Trait: Activating Beam: Overload, Surgical Strikes or Cannon: Rapid Fire applies Energy Web:
Foe: Holds target {Duration}
Foe: Deals {Magnitude} Physical Damage {Period} {Duration} (Ignores Shields) (Can be used once every 45 seconds)
Hangar
Space:
Quantum Phase Main Set:
Engines:
Aux Power Bonus
While Full Impulse is active and {Duration} after:
+{magnitude} Starship Electro-Plasma Systems
+{magnitude} Starship Particle Generators
+{magnitude} Starship Flow Capacitors
Shields:
+{Magnitude}% Incoming Shield Healing to Self
Secondary Deflector:
Applies to:
Tachyon Beam
Charged Particle Burst
Energy Siphon
Tyken's Rift
Viral Matrix
Destabilizing Resonance Beam
{Magnitude} Shield Regeneration applied once to each facing
Leeta Boff (C-Store): http://imgur.com/a/ppzuQ
Quantum Phase Alt Set:
Console:
Hot restart: Automatically removes auxiliary power disabled conditions after 1 second.
Auxpower_Quantum_Phase_Alt_Set
Statphasers_Quantum_Phase_Alt_Set
Quantum Phase Beam Array
Proc: 2.5% Chance: Drain {Magnitude} from enemy shields to restore your shields
Quantum Phase Dual Heavy Cannons
Proc: 2.5% Chance: Drain {Magnitude} from enemy shields to restore your shields
Quantum Phase Torpedo
Proc: To Foes: {Magnitude} All Shields in 2km radius
Itemsets:
Tholian Ship Consoles:
2pc:
+{magnitude}% Exotic Damage
3pc:
Foe: {Default} to enemies within the radius
Foe: {Magnitude} damage to enemy shields every 1 second
Quantum Phase Alt Set:
2pc::
Doubles potency of Quantum Phase Weapons shield drain
Doubles potency of Quantum Phase High-Yield Torpedo shield heal
3pc:
to self: {magnitude} All Power Subsystems per sec {duration}
to foe: {magnitude} All Power Subsystems per sec {duration}
Both Effects for: {Default} per sec for 10 sec
Quantum Phase Set:
2pc:
Reduces All Energy Damage to Shields by {Magnitude}%
3pc:
Not in the Game Files yet
Temporal Ships Set:
NEW 2pc:
+{Magnitude}% to Shield Heals
+{Magnitude}% Hull Healing
3pc:
Passive: {Magnitude}% recharge time reduction to Science Bridge Officer abilities
Active: {Magnitude}% recharge time reduction to Temporal Console abilities. (Includes: Temporal Backstep, Manheim Effect and Temporal Distortions)
Missions:
In some Story Mission:
Unable to do tactical space movement like barrel rolls
Traits:
Generic:
Assault_Training
Beam_Training
+{Magnitude}% Beam Weapon Damage
Bulkhead_Technician
+{Magnitude}% Maximum Hull Hit Points
Cannon_Training
+{Magnitude}% Cannon Weapon Damage
Field_Technician
Fleet_Coordinator
+{Magnitude}% All Damage per Team member (Self included), up to 10%
Impact_Defense
Imposing_Presence
+{Magnitude}% Outgoing Hull Healing
Innocuous
-{Magnitude}% Threat Generation
Molecular_Defense
Operative
Particle_Defense
Pistol_Training
Projectile_Training
+{Magnitude}% Projectile Weapon Damage
Rifle_Training
Shield_Frequency
+{magnitude}% Outgoing Shield Healing
Shield_Technician
+{Magnitude}% Maximum Shield Hit Points
Thrill_Seeker
Ground:
Weapons:
Federation Agony Rifle (2900):
Secondary: Places target out of Phase (immune to external sources of damage)
Secondary: +{Magnitude} Hold {Duration}
http://imgur.com/a/OhBUs
Groundwep_Taffy_Assault:
Groundwep_Taffy_Assault_Pri_Boltproc_Winter
Groundwep_Taffy_Assault_Sec_Boltproc_Energyblast_Winter
Candycane Bat'leth :
Various Combos
Lollipop Lirpa :
Various Combos
Batleth_Uncommon_Laser_Cross_Strike_2015
Lirpa_Laser01_Cross_Strike_2015
Herald Staff Model: http://imgur.com/a/SWDZf
Modules:
Winter:
Cryo Mine Barrier (Eng):
{Magnitude} Cold Damage over {Duration} (50% Shield Penetration)
{Magnitude} Cold Damage (50% Shield Penetration)
Cryotronic Modulation (Tac):
To Self: -50% Runspeed {Duration}
Your attacks deal an additional 15% damage (as Cold)
Cryo Stasis Field (Sci):
{Magnitude} Cold Damage every second for {Duration}
Winter Event 2015:
Device
Taffy:
Same as Snowball
Pets:
Summon Abomidorable Snowman
Some Costumes now in Purple and Pink! (also some additional in Brown and Green)
Misc:
Space_Herald_Frigate_Portal_Gateway_Player_Pet -- Raider Pets Carrier Power
Items for MineTrap. (Team Color)
New Winter Event Enemy: "Monster"
Msn_Volume_Space_Tutorial_Turnrate_None_Player_Only (Mission Thingy)
És egy kis ráadás(hangfelvétel - Wiped from timeline, Admiral Leeta):http://vocaroo.com/i/s0yutQGDNoEv
