• harryke
    #15636
    Egy-két új információ, Starship Traitok stb:

    Ships:
    Mirror Dreadnought T6:
    Console(Temporal Distortions)
    Passive: +{magnitude}% Exotic Damage
    Active: Creates 5x Temporal Distortions within 3km of your target Temporal Distortion: (Affects up to 10 foes in a 1.5 km radius):
    Foe: {Magnitude} Kinetic Damage per 0.5 sec (ignores shields)
    Foe: Reduces Damage by {Magnitude}% {Duration}
    Foe: Reduces Turn Rate by {Magnitude}% {Duration}
    Foe: Reduces Impulse Speed by {Magnitude}% {Duration}
    Starship Trait: Upon expiration of Gravity Well or Tyken's Rift: (Applies to up to 5 foes within 5 km)
    Foe: {Magnitude} Kinetic Damage (Ignores Shields)
    Foe: Reduces Accuracy by {Magnitude}
    Foe: Reduces Damage by {Magnitude}
    Hangar:
    Aeon_Fighters
    Rozhenko_Fighters
    Tholian Dreadnought T6:
    Console (Tholian Web Cannon)
    Passive: +{Magnitude}% Maximum Hull Capacity
    Active: After 6 seconds of charging: Tholian Web Cannon (Affects up to 10 foes in a 90 degree arc in front of your starship):
    Foe: Holds target {Duration}
    Foe: Deals {Magnitude} Physical Damage every {Period} {Duration} (Ignores Shields)
    Starship Trait: Activating Beam: Overload, Surgical Strikes or Cannon: Rapid Fire applies Energy Web:
    Foe: Holds target {Duration}
    Foe: Deals {Magnitude} Physical Damage {Period} {Duration} (Ignores Shields) (Can be used once every 45 seconds)
    Hangar
    Space:
    Quantum Phase Main Set:
    Engines:
    Aux Power Bonus
    While Full Impulse is active and {Duration} after:
    +{magnitude} Starship Electro-Plasma Systems
    +{magnitude} Starship Particle Generators
    +{magnitude} Starship Flow Capacitors
    Shields:
    +{Magnitude}% Incoming Shield Healing to Self
    Secondary Deflector:
    Applies to:
    Tachyon Beam
    Charged Particle Burst
    Energy Siphon
    Tyken's Rift
    Viral Matrix
    Destabilizing Resonance Beam
    {Magnitude} Shield Regeneration applied once to each facing
    Leeta Boff (C-Store): http://imgur.com/a/ppzuQ
    Quantum Phase Alt Set:
    Console:
    Hot restart: Automatically removes auxiliary power disabled conditions after 1 second.
    Auxpower_Quantum_Phase_Alt_Set
    Statphasers_Quantum_Phase_Alt_Set
    Quantum Phase Beam Array
    Proc: 2.5% Chance: Drain {Magnitude} from enemy shields to restore your shields
    Quantum Phase Dual Heavy Cannons
    Proc: 2.5% Chance: Drain {Magnitude} from enemy shields to restore your shields
    Quantum Phase Torpedo
    Proc: To Foes: {Magnitude} All Shields in 2km radius
    Itemsets:
    Tholian Ship Consoles:
    2pc:
    +{magnitude}% Exotic Damage
    3pc:
    Foe: {Default} to enemies within the radius
    Foe: {Magnitude} damage to enemy shields every 1 second
    Quantum Phase Alt Set:
    2pc::
    Doubles potency of Quantum Phase Weapons shield drain
    Doubles potency of Quantum Phase High-Yield Torpedo shield heal
    3pc:
    to self: {magnitude} All Power Subsystems per sec {duration}
    to foe: {magnitude} All Power Subsystems per sec {duration}
    Both Effects for: {Default} per sec for 10 sec
    Quantum Phase Set:
    2pc:
    Reduces All Energy Damage to Shields by {Magnitude}%
    3pc:
    Not in the Game Files yet
    Temporal Ships Set:
    NEW 2pc:
    +{Magnitude}% to Shield Heals
    +{Magnitude}% Hull Healing
    3pc:
    Passive: {Magnitude}% recharge time reduction to Science Bridge Officer abilities
    Active: {Magnitude}% recharge time reduction to Temporal Console abilities. (Includes: Temporal Backstep, Manheim Effect and Temporal Distortions)
    Missions:
    In some Story Mission:
    Unable to do tactical space movement like barrel rolls
    Traits:
    Generic:
    Assault_Training
    Beam_Training
    +{Magnitude}% Beam Weapon Damage
    Bulkhead_Technician
    +{Magnitude}% Maximum Hull Hit Points
    Cannon_Training
    +{Magnitude}% Cannon Weapon Damage
    Field_Technician
    Fleet_Coordinator
    +{Magnitude}% All Damage per Team member (Self included), up to 10%
    Impact_Defense
    Imposing_Presence
    +{Magnitude}% Outgoing Hull Healing
    Innocuous
    -{Magnitude}% Threat Generation
    Molecular_Defense
    Operative
    Particle_Defense
    Pistol_Training
    Projectile_Training
    +{Magnitude}% Projectile Weapon Damage
    Rifle_Training
    Shield_Frequency
    +{magnitude}% Outgoing Shield Healing
    Shield_Technician
    +{Magnitude}% Maximum Shield Hit Points
    Thrill_Seeker
    Ground:
    Weapons:
    Federation Agony Rifle (2900):
    Secondary: Places target out of Phase (immune to external sources of damage)
    Secondary: +{Magnitude} Hold {Duration}
    http://imgur.com/a/OhBUs
    Groundwep_Taffy_Assault:
    Groundwep_Taffy_Assault_Pri_Boltproc_Winter
    Groundwep_Taffy_Assault_Sec_Boltproc_Energyblast_Winter
    Candycane Bat'leth :
    Various Combos
    Lollipop Lirpa :
    Various Combos
    Batleth_Uncommon_Laser_Cross_Strike_2015
    Lirpa_Laser01_Cross_Strike_2015
    Herald Staff Model: http://imgur.com/a/SWDZf
    Modules:
    Winter:
    Cryo Mine Barrier (Eng):
    {Magnitude} Cold Damage over {Duration} (50% Shield Penetration)
    {Magnitude} Cold Damage (50% Shield Penetration)
    Cryotronic Modulation (Tac):
    To Self: -50% Runspeed {Duration}
    Your attacks deal an additional 15% damage (as Cold)
    Cryo Stasis Field (Sci):
    {Magnitude} Cold Damage every second for {Duration}
    Winter Event 2015:
    Device
    Taffy:
    Same as Snowball
    Pets:
    Summon Abomidorable Snowman
    Some Costumes now in Purple and Pink! (also some additional in Brown and Green)
    Misc:
    Space_Herald_Frigate_Portal_Gateway_Player_Pet -- Raider Pets Carrier Power
    Items for MineTrap. (Team Color)
    New Winter Event Enemy: "Monster"
    Msn_Volume_Space_Tutorial_Turnrate_None_Player_Only (Mission Thingy)


    És egy kis ráadás(hangfelvétel - Wiped from timeline, Admiral Leeta):http://vocaroo.com/i/s0yutQGDNoEv