Various multiplayer gameplay optimizations
Real-Time Shadows, Bloom, Anisotropic Filtering and Anti-aliasing implemented.
Map transfer in multiplayer lobby implemented.
Game Balancing
Fire ballistae no longer auto fire, and targets must be selected manually (does not apply to tower mounted ballistae)
Bug Fixes
Fixed multiple troops pushing ladders off walls repeatedly.
Fixed bug which allowed tower mounted siege equipment to be built whilst an enemy was in close proximity.
Auto-scrolling chat in multiplayer game lobby now fixed.
Fixed exploit where food could be sold repeatedly during periods of latency in multiplayer games.
Various other bug and crash fixes